New WRC 8 videos detail its physics system and level design

Bigben and KT Racing have released the latest glimpse behind the scenes of WRC 8. Through two Dev Diaries, KT Racing’s Art Director, Amaury Beyris, and Physics Designer, Jérémy Lolieux, shed some light on the game’s level design and physics.

In the first video on level design, Amaury Beyris details each step in the process of creating a rally. From referencing the database to achieve a 1:1 scale, to recreating landmarks, each detail is crucial for reproducing the look and feel of special stages and rallies. To increase player immersion, WRC 8 also includes the unique terrain features and weather conditions of each country, which realistically affects the driving, car set-up, tyre choice and much more.

In the second video, Jérémy Lolieux talks us through some of the major physics improvements in WRC 8 compared with the previous edition. After collaborating with Citroën Racing engineers and rally drivers, the developers were able to redesign and refine the physics engine for most aspects of the car: transmission, differentials, turbo, grip, suspensions and tyre behaviour, etc. By working all these elements into the game and creating more predictable driving behaviour, players can enjoy an ultra-realistic experience and more intuitive control of the car.

According to the press release, WRC 8 aims to be the most complete and authentic official WRC simulation ever made. New off-road physics for all surfaces, a completely redesigned Career Mode, extreme and dynamic weather conditions, 52 teams, 14 countries, over 100 special stages, weekly challenges and an eSports mode.

WRC 8 releases on September 5th and will be exclusive to the Epic Games Store.

Enjoy!

WRC 8 | Replicating Reality - Level Design Dev Diary [ESRB]

WRC 8 | Replicating Reality - Physics Dev Diary [ESRB]

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email