World War Z screenshots 2

New World War Z trailer gives us a gameplay overview, detailing its gameplay mechanics

Focus Home Interactive and Saber Interactive have released a brand new trailer for World War Z, detailing the gameplay for this new co-op shooter. Narrated by Saber’s Creative Director Oliver Hollis-Leick, the new video dives into the intense action that players can expect while scavenging, running and blasting hordes of hundreds of zombies.

World War Z’s co-op campaign takes place across four episodes, each containing three chapters, set in New York, Jerusalem, Moscow and Tokyo. Before diving into a chapter, you will need to select a class and weapon loadout. Whether supporting the team with ammo and heals, specializing in explosives or unleashing devastating firepower, you’ll find a class suited to any playstyle.

In World War Z, every play session tells its own unique story of survival through the help of the AI director, which constantly adapts to the actions of you and your squad. For example, a stealthy approach is rewarded with far less zombies spawns, allowing you to conserve precious ammunition. When it comes to massive swarm events, struggling squads may also be granted additional defensive equipment such as an extra auto turret or mortar.

Alongside the narrative-driven campaign, players can also compete against each other in 4v4 across a variety of Player vs Player vs Zombies modes. This includes zombified twists on classics such as King of the Hill, Domination and Deathmatch, alongside the all-new Scavenge Raid and Vaccine Hunt modes. Watch our PvPvZ trailer here to catch up on the competitive undead action.

World War Z releases on April 16th!

World War Z - Gameplay Overview Trailer

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email