New Star Citizen video showcases advanced physics effects

Cloud Imperium has released a new video in which Sean Tracy and Andreas Rohr take us through how and why physics is starting to be used to bring environments and characters to life in Star Citizen. This video showcases advanced physics effects that are now possible in Star Citizen and Squadron 42, so we strongly suggest watching it if you are fans of this upcoming space game.

According to the developers, these physics effects are in an early phase stage as they have been working on them in the past couple months.

In this video the developers talk about planet wind, wind entity, animated assets and environment and character cloth. The last one is really impressive as the game will support real-time, multi-layered, self-colliding cloth physics.

Enjoy!

CitizenCon 2948 - Panel: Breathing Life Into Content With Physics

47 thoughts on “New Star Citizen video showcases advanced physics effects”

  1. I hope that someday, even a few years after SC comes out, that RSI implements full VR support for this. I’d never take my headset off.

    I’m almost certain that by the time RSI would release SC for VR, foveated rendering would exist and be ubiquitous so it wouldn’t cost $5000 to build a PC to run the game.

    1. The game is supposed to have VR support, Chris Roberts has spoken about it a few times. So you’re certainly in luck with that! I’d imagine it will be one of the most immersive VR experiences that VR can offer.

      With that said, I’m so impressed by this game’s tech and what CIG are shooting for as a whole cohesive gameplay experience in being a spiritual successor to the Wing Commander series.

  2. This is actually very impressive stuff! One thing is for sure…this game(or tech demo if you wish to address it as that :D) is visually almost a step above nearly everything else! Maybe with a few exceptions in the near future like Cyberpunk 2077…

      1. How do you even compare the two? One’s a space semi-simulator mmorpg the other a sandbox fps action rpg.

        I wouldn’t judge the graphic fidelity just yet. CP2077 has still another year of development to go and the scope of CP2077 is quite inferior to SC, giving the devs at CDPR lost of room for polishing and significant optimizations.

      2. Cyberpunk 2077 is made to run on this gen of consoles, so you can’t really expect it look that good. It does some things really good, and also has dynamic global illumination, but overall it’s not the most visually impressive thing I’ve seen.

        Star Citizen on the other hand. It already looks amazing, and it just keeps getting better and better.

  3. Useless sh.t.
    Who abou fix the bug where your onw shio kills you if you try to board it in space……
    Oh wait its not a game.

        1. Nobody is saying the game is perfect?
          You just spam nonsense on every SC article.
          Everyone is quite aware of the bugs, that’s why it’s in open development and getting patches every few days.

          1. Stop in Putin, there never has been any bugs in other other PCgames alpha’s with su h a gigantic scope, they’re all perfectly functioning programs!

          2. “Nobody is saying the game is perfect?”
            Its not a game
            And it never will be one
            LEL

          1. Sorry
            you have to buy my 10000 $ fake internet space ship if you want a fully working comment

          2. *too
            also i didn’t say anything to make you laugh you pirate virgin loser. i need a kidney transplant in future because i want to sell mine.

    1. “How abou fix the bug where your own ship kills you if you try to board it in space…… ”

      You think they aren’t trying to fix all that ?

      SC is a huge game with a huge devteam with lots of people working on different things. I get that the core game isn’t there yet, and that’s for many reasons. However at this point you can’t stop people from working on little things just because there’s some completely different thing not working.

      They want to be a massive, immersive game with tons of these little details.

      1. Yeah face tracking and million dollar actors are more important
        So far the game have no core or start ot end . ….
        Oh sorry for calling this trash a game

        1. They are not M$ actors except for Hollywood. Participating to a game cost a fraction… and it was in Kickstarter pitch. CIG did delivered what they said they will.
          Same for FOIP and OCS.

          Worst scam ever 🙂

  4. Looks amazing. And it’s amazing to see how great the performance is with the latest patch. Many people rarely dip below 60 fps, once again proving the naysayser wrong.

      1. They’ve introduced what they call “Object container streaming”, so you basically don’t have to render a whole bunch of stuff that’s not actually anywhere near you in the game (at least that’s my very basic take of it). It’s made a ton of difference.

          1. This patch isn’t on the “live” servers, though. It’s in the “test universe”, so you’re gonna have to apply to join it on the website. Should be pushed to the live servers in the coming weeks, though.

          2. Ahhh i see. Still i’ll need to try that. It was LITERALLY the thing that prevented me from playing this. 30fps is ughhhh. Combine the fact that your gpu is sitting at 40% usage, downright pissed

      1. i said i got bored to sleep multiple times, there’s no sadness involved in my case just boredom but you seem to be suffering from severe autism which makes you vulnerable when someone offends your favorite video game, of course this is caused by a strong bond between you and video games rather than real individuals. those who play video games majority of their time and life usually suffer from this illness. i recommend seeking professional help if you’re over 16 and i’m not joking, this is going to have a heavy impact on your life if it remains untreated.

        1. now this is your defensive mechanism kicking in, you have nothing to say so you make scenarios to calm your nerves. go to sleep and seek help tomorrow.

Leave a Reply

Your email address will not be published. Required fields are marked *