Project Relic temp feature

New gameplay trailer released for the Dark Souls-inspired game, Project Relic

Last month, Project Cloud Games released a gameplay video for its upcoming Dark Souls-inspired game, Project Relic. Due to some weird camera angles, though, a lot of players criticized it. Surprisingly enough, this forced the developers to take that video down, and release a brand new gameplay trailer.

This new gameplay trailer for Project Relic features three whole minutes of new gameplay footage. The trailer starts with the player exploring and fighting small enemies. Then, we get to the boss fight that was featured in the previous gameplay video. And then, we get another boss fight.

In case you’re wondering, the first boss fight has the exact same camera angles that frustrated gamers back in April. However, we can at least now enjoy the new gameplay footage (which looks better than that fight).

Project Relic is an indie third-person action RPG that currently targets a 2023 release date.

Enjoy and stay tuned for more!

https://youtu.be/yT308tTBcbI

12 thoughts on “New gameplay trailer released for the Dark Souls-inspired game, Project Relic”

  1. Leave the Souls formula to those who can actually do it right, and that is From Software. Everything else is trash, just like this one. Looks awful.

    1. Nioh is literally the only other Souls like game that has superior combat. I could do without the rpg loot mechanics honestly.

      Everything else is pretty underwhelming.

    2. You’re almost right. You forgot about From Software and the entire genre sucking dogd*ck. But I agree with the rest of your comment

  2. Dark Sou…. Clones… Lately im reading how many games are comming out and are Dark Clones inspired games.

    1. Dark Souls game are basically dungeon crawler rpg’s, but the problem is that every dungeon crawler game nowadays needs to have the same style as Dark Souls. Dark Souls is the new COD/Halo template of how to make an FPS on the X360 days, or Gears of War if it was a TPS.

      1. The only reason why cover system stuck for so long is because it was comfortable for console players and since golden age of PC gaming ended in 2008, GOW (2006) came out in perfect time to accommodate this need.

        1. Interesting theory, a couple objections:

          1-Plenty of sucessful console TPS games that came before didn’t use it (siphon filter trilogy, tomb raider, max payne ports).
          2-Where are TPS games nowadays? Gears is a good game and people want more good games, PC players got rightfully pi$$ed because Microsoft snubbed future ports.
          3- What do you mean by confort? Playing a TPS on mouse and kb (gears clone or not) is more confortable on PC than consoles.

          1. Lack of buttons on a gamepad. Having context sensitive actions bound to one button in simplifies controls to make up for the lack of buttons. (Eg hold down A + forward to sprint; tap + direction to roll; A to stick to wall; while in cover tap A + forward vault over wall; etc.)

            Similarly fixed camera perspective over shoulder while aiming addressed a lot of camera issues that had plagued 3rd person shooters since PS1/N64/etc early days.

          2. Thank you for clarifying what I thought should be obvious for anyone who actually lived through the ascent of console games.

    2. i check these trailers to find out if one of them is a bit different, well this one is faster, so thats good i guess.

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