Atlas Fallen new screenshots-2

Here’s Atlas Fallen in Native 8K/Max Settings on an NVIDIA GeForce RTX 4090


Focus Entertainment and Deck13 have lifted the embargo for their upcoming fantasy action RPG, Atlas Fallen. So, below you can find a video showcasing the game’s first 10 minutes in 8K with Max Settings on an NVIDIA GeForce RTX 4090.

In Atlas Fallen, players will glide the sands of a timeless land, filled with ancient dangers, mysteries and fragments of the past. Players will hunt legendary monsters, using powerful, shape-shifting weapons and devastating sand-powered abilities in spectacular, super-powered combat.

In order to capture this gameplay video, we used an AMD Ryzen 9 7950X3D, 32GB of DDR5 at 6000Mhz, and NVIDIA’s RTX 4090. We also used Windows 10 64-bit, and the GeForce 536.67 driver. Moreover, we’ve disabled the second CCD on our 7950X3D.

As you can see from the in-game settings, Atlas Fallen does not feature any Ray Tracing effects. The game is also using the Vulkan API and only supports AMD’s FSR 2.0. There is currently no support for NVIDIA’s DLSS 2 or Intel’s XeSS. This kind of sucks, however, it appears that this particular title won’t be a demanding one. Or at least that’s what its official PC system requirements suggest.

But anyway, from what we can see, the NVIDIA GeForce RTX 4090 can push between 35-50fps in native 8K. By locking the framerate at 30fps, it’s actually possible to play Atlas Fallen in 8K. That is if you have a high-end GPU with a monitor or TV that supports 8K resolutions.

Now I know that most of you don’t really care about 8K, but this video can give you an idea of how Atlas Fallen runs. Needless to say that we’ll have a PC Performance Analysis for this title in the coming days. And, obviously, we’ll be benchmarking both NVIDIA’s and AMD’s GPUs.

Atlas Fallen officially releases on PC tomorrow, August 10th.

Enjoy the video!

Atlas Fallen - Native 8K - Ultra Settings - NVIDIA GeForce RTX 4090