GTA 5 modded new feature

Grand Theft Auto 5 & Crysis 3 in 8K/Max Settings with Ray Tracing Reshade

Digital Dreams has shared two videos, showcasing Grand Theft Auto 5 and Crysis 3 in 8K/Max settings with Ray Tracing Reshade. In order to capture these videos, the YouTuber used an NVIDIA GeForce RTX3090 and both of these videos look amazing.

The GTA5 video will give you an idea of how amazing this latest Grand Theft Auto game can look with mods. However, I expect Grand Theft Auto 6 to look significantly better than it. After all, GTA6 will be only coming on next-gen platforms. On the other hand, the Crysis 3 video will give you a glimpse at its upcoming official remaster. Crytek has not revealed any tech details for Crysis 2 Remastered and Crysis 3 Remastered yet. However, we can expect both of them to use CRYENGINE’s GPU-agnostic Ray Tracing solution.

As we’ve already reported, Marty McFly’s post-process RT solution can improve a game’s Global Illumination and Ambient Occlusion effects. However, Reshade is only using depth information available in screen space in order to provide these “path tracing” effects. Furthermore, Reshade does not know the light direction which may lead to some “inaccurate” effects.

Speaking of 8K videos, here are Just Cause 3 and The Witcher 3 running in 8K. You can also find Assassin’s Creed Valhalla in 8K. Oh, and we have also shared Red Dead Redemption 2Batman Arkham Knight, Battlefield 1 & Metal Gear Solid 5, as well as Diablo 3, Battlefield Bad Company 2, COD: Modern Warfare and Horizon Zero Dawn running in 8K.

Lastly, and as a bonus, I’ve also included below another 4K video for GTA 5. This video shows the game with the QuantV Mod and Marty McFly’s Reshade Ray Tracing. It also looks amazing, so be sure to watch it too.

Enjoy!

[8K] Crysis 3 Remastered | RTX 3090 | Beyond all Limits Raytracing | EXTREME settings

[8K] Most Realistic GTAV ever! Raytracing |GTAV Real Los Angeles | new buildings and emergency

GTA V: Insane Photorealism Graphics MOD - Maximum Settings Gameplay - Ray-Tracing Graphics MOD [4K]

7 thoughts on “Grand Theft Auto 5 & Crysis 3 in 8K/Max Settings with Ray Tracing Reshade”

  1. Crysis 3 already had screenspace ambient occlusion and world space indirect lighting. Adding screen space indirect lighting and even more AO to that (which ignores fog / particle effects) makes it worse. Literally default Crysis 3 looks better than this. And of course runs better.

  2. really sick and tired of these news articles which are irrelevant these days for most of us gamers. You are mentally obsessed by these YT videos on 8K/RTX, game demos/cutscenes made in UE, and also UNREAL engine fan remakes/demo/mods which might never see the light of the day.

    What’s next 16/32 K, lol ? Just filling your daily quota of articles, eh ? No offense though.

    I just wish METAL comes back again. At least at that time we had pretty useful info to read, and fresh news on tech/hardware and stuff like that Now, your website is just a personal BLOG, and nothing more than that. lmao..

  3. STFU Johny boy Useless Trash Repetitive Article again all over same sh*t………Useless Website Absolutely crap repetitive same posts…….Metal Meissiah was really amazing with his really interesting detail topics about tech, games & other unknown stuff etc etc…. & look at johny boy posts Bruh….

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