First gameplay video released for MotoGP 20

Milestone today unveiled the first gameplay video of MotoGP 20, the latest chapter in the beloved MotoGP franchise. The selection of rider, track and weather conditions of the gameplay has been done following community requests, that massively voted for Valentino Rossi on the Mugello Circuit in dry conditions.

The video shows a much more realistic bike physic and behavior, that make the gameplay more technical and skill based. It also allows to have a glance at the new fuel management and asymmetrical tires’ consumption features that further raise the level of strategic skills needed to master the MotoGP Championship. Like in real life, tires stress and wear don’t apply on both sides and middle equally. MotoGP 20 will implement these three areas separately and it will reproduce some real-world dynamics down to the smallest details. In each race players will be able to decide the quantity of fuel and which type of tire to use. Furthermore, players should also keep in mind that their decisions will affect the bike physics.

The overall level of simulation marks a big step forward in MotoGP 20; modern MotoGP bikes have very complex aerodynamic winglets that when damaged change significantly the bike balance. Crashing or colliding with other riders in game, may have a permanent effect on bike handling just like in a real race.

Last but not least, the development team worked hard to make substantial changes to the brake system, in order to make it more challenging, risky but also rewarding.

MotoGP 20 will release on April 23rd.

Enjoy!

MotoGP™20 - First Official Community Gameplay.

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email