Uncharted Unreal Engine 5

Ex-Ubisoft/MachineGames developer shares an impressive video, showcasing Uncharted in Unreal Engine 5

Daniel Arriaga, a former Ubisoft and current MachineGames developer, recently posted an amazing video featuring an Unreal Engine 5 recreation of Uncharted. And, I’ll be honest here. This is one of the best fan-made recreations I’ve seen. This looks amazing. So yeah, be sure to watch the video after the jump.

To create this original adventure of Uncharted in Unreal Engine 5, Arriaga used third-party assets (like IWALS). And, as you will see, this fan game has pretty much everything. From cut-scenes and set-pieces to platforming and advanced shootout mechanics, this feels like an Uncharted game. The fact that this was also created by one person is mighty impressive.

Now I do have to say that the animations in the cut-scenes could have been better. Nathan’s posture in the first cut-scene also feels kind of off. Still, for a one-man project, this looks incredible.

Arriaga has created this Uncharted game in UE5 for portfolio purposes. As such, there is no download link for it. I also don’t expect the artist to ever release this “demo”. So no, don’t get your hopes up. You won’t be able to play it. Still, you can watch a full playthrough of it below.

This is the second most impressive UE5 project we shared this month. A few days ago, we shared an amazing fan remake video of Grand Theft Auto San Andreas in Unreal Engine 5.

If you’re into Unreal Engine 5, you’ve got to check out these other awesome fan video remakes. There are faithful remasters of Dark Souls and Dark Souls 3, which are super cool. Then there’s this fantastic fan remake of STALKER that’s worth a look. Oh, and don’t miss the Grand Theft Auto 6 fan concept in UE5; it’s pretty impressive. We also have a fan remaster of Unreal Gold in UE5. You should also watch the full-on remake video for Final Fantasy 9.

Need for Speed Most WantedNeed for Speed Carbon and Tony Hawk’s Underground have also received some cool remakes. And if that’s not enough, there are fan remakes for Death StrandingFallout 4The Elder Scrolls V: Skyrim’s SolitudeGrand Theft Auto 4Fallout 4Resident Evil 1Skyrim’s Winterhold and Skyrim’s Whiterun. There is also this Studio Ghibli stylized teaser for Zelda: Ocarina of Time in Unreal Engine 5. So, lots of UE5 fan remakes, right? Well, since they’re all really cool, we suggest giving them a watch.

Enjoy and stay tuned for more!

UNCHARTED: For Old Times' Sake - Personal Level Design Walkthrough - Unreal Engine 5

27 thoughts on “Ex-Ubisoft/MachineGames developer shares an impressive video, showcasing Uncharted in Unreal Engine 5”

      1. Banishers has been the first UE5 game where I can sit down and not suffer from the burdening weight of UE5s issues.

        Because sure, the engine can render some insane graphics, but it has way too many downsides (like running sub 720p on consoles, what is that about?!)

    1. I hate when people trash Unity.

      Because the alternative is Unreal Engine, which is insanely bloated. And Godot, which is a buggy mess.

      Unity might not have the best CEO, but the engine is rock solid.

      1. I agree, so many of my favourite games are spawning from Unity. There are of course the asset flips (likewise they exist on UE) too, and there is the occasional disaster badly optimized game like Cities Skylines 2 but those are few and far between.

  1. It lacks the polish and presentation of a Naughty Dog game, but a damn impressive effort from the developer. He certainly nailed the Uncharted vibe.

    1. made by 1 dude for portofolio,not an entire 400 people studio.
      Off course it looks rough.
      Have you ever seen how games look and behave in the first months of creation?
      Watch Grounded 2 for tlou2,when they had their first inside gameplay demo vs how the final game looks on ps4.
      To spare you the watch,it looked 10times worse(in a meeting with designers the demo didn’t even had horse animations,a lot of clip trough materials,etc) and buggy than this 1 man project for portofolio.
      Why i gave TLOU2 as example,well because from any technical point it’s masterclass in animations and realtime rendered graphics and because is relevant to this video.

    1. It’s the same grey washed out color palette. Most devs seem to have no intention of changing the tonemap, bloom, exposure to suit their individual project. You see one UE game, you’ve seen it all.

      1. also obtrusive motion blur, with skin deep graphical fidelity that offers no interaction with the soulless environment

  2. certainly like your website but you need to take a look at the spelling on quite a few of your posts Many of them are rife with spelling problems and I find it very troublesome to inform the reality nevertheless I will definitely come back again

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