Project Relic feature

Dark Souls-inspired indie game, Project Relic, gets new gameplay video

Project Cloud Games has released a new gameplay video from its upcoming Dark Souls-inspired game, Project Relic. Project Relic is a third-person action RPG that currently targets a 2023 release date.

We first reported on Project Relic in July 2021. Since then, the indie studio has been working hard on improving the game’s combat, and this latest video can give you an idea of the game’s current state.

My biggest issue with this gameplay video is the camera angle. For some unknown reason, the camera is locked behind the player. And while this may make the video a bit more cinematic, it does not “feel” right.

Project Cloud Games is a small indie studio consisting of 10 developers. So, and for a small team, Project Relic looks interesting.

Enjoy the video and stay tuned for more!

https://youtu.be/JCEcfbfwY1s

 

51 thoughts on “Dark Souls-inspired indie game, Project Relic, gets new gameplay video”

    1. Like i said in that new game made by spiders with the french revolution that you play as a robot. Why does the game have a stamina bar? Robots dont have lungs or burn calories? Because dark souls has one.

      The developers are like “this game is accessible could be your entry point to this kind of game….action rpgs”

      I immediately went “ah yes action rpgs, you know like skyrim, gothic 2,two worlds 2, kingdoms of amalaur, dragons dogma, elex, oblivion, morrowind, new vegas and greedfall.”

      No, souls like. Its so tiresome.

      1. ” Robots dont have lungs or burn calories? Because dark souls has one.”

        Robots burn fuel or batteries. See, this is the insight you would get if you didn’t block me, lmao.

      2. Robot having stamina bar is indeed rtrded. Maybe you can interpret it as overheat bar or some sh*t. They might even bother to explain that nonsense.

        1. Yeah, just because a machine can be stronger or more efficient, it doesn’t mean they don’t get “tired”. They have weight limits, overheat, run out of fuel/batteries.

      3. Prince of Persia games also had a Stamina Bar. But yeah you were spot-on because when it comes to Action RPGs there’s the caveat of the selling “formula” for successful products.

        Usually neither Investors nor the Corporate side of the company want to risk their current project with experimenting with public acceptance of this or that into their game…

        1. Souls clones are for the most part a “indie” thing, the only exception i can think of is Lords of the Fallen and The Surge games, it’s more to do with “inspiration” and less to do with corporate wanting to play it safe, but ends up being similar in a sense.

          1. Well as long as people buy it (Because the majority are not reasonable (not very conscientious buyers when it comes to videogames)); quality or innovation won’t improve. Exactly what Coluche said in his 1980s Comedy Sketch.
            On the counterpart: as long as the current formula gives green numbers, there’s not much of a reason to change much, besides a few edges per iteration. Some companies abused that principle like Ubisoft and EA Games over the years; while other enterprises try to retain a modicum of pleasing player’s expectation via marketing & forum research.

          2. Not everything needs to be new, imagine if people stopped making FPS because we already got Wolf3d or whatever…

    2. Where’s the Mortal Shell fanbase? That game apparently sold well but people already forgot it existed. I did pirate Mortal Shell but got bored halfway.

      I feel like people crap on the original games thanks to the lack of creativity of industry hacks: Generic scripted corridor shooter with health regen? Blame Halo, COD. If third person, blame Gears. It’s a well documented issue.

      The combat in Souls is fine, i think what it’s clones fail at is enemy design. In Souls game you fight against dragons, all sorts of mythic creatures and eldritch abominations, while in a Souls clone you fight generic humans and generic big monster most of the time, it’s like making an entire game based around the first area of a souls game.

      1. Where’s the Mortal Shell fanbase?

        Probably just a smaller, silent contingent. That one year Epic exclusivity tends to kill off game discussion in a lot of cases.

        1. Yeah if you want your game to die, just go epic exclusive. You’ll make alot of money upfront but have nothing memorable. And when you look at a game like vampire masquerade, it makes you think twice about longevity over short term pay out. Activision is still making been off of that game. Buy yet they never cared to support the franchise. Once COD entered the fray, the entire gaming profitability landscape changed.

          1. Games where never alive in the first place you dumb nog. If i could sell a piece of art for one seller for a million or for the public for 500k, off course i would sell for the higher bid.

        2. Nah, it didn’t kill FF7, Metro, Kingdom Hearts, etc. It’s more to do with the game being boring and generic despite having good graphics.

  1. My soul is tired after seeing so many souls games ….the sad thing is Post Elden Ring success the this will increase affecting its niche status ….

    1. maybe just maybe they make a open world armored core instead, id play that, would be funny if it was successful and made the industry make more mecha games.

      1. “mecha” is a setting related to futuristic military themes, it could range from a mega man game to “simulation” games like mechwarriors or power fantasies like Zone of the Enders.

        1. I donno man but mecha games are not my thing , is there even a good market for it ? When I was a child I was crazy about dumb robot fighting but days are long gone .

          1. “When I was a child I was crazy about dumb robot fighting ”

            The market for robot fighting is kids.

    2. I think not. Elden Ring was more of an ode to the classic souls games, being open world in design.

      As of lazy copies – those will always be in every genre.
      Remember Raven’s Cry and AC IV?

      1. Still the “souls like” clones pandemic will be worse .
        Only games that took its mechanics and implemented it uniquely are Dead cells and Hollow Knight both of them are legendary games and imo surpasses the all souls games in fun factor.

        1. Hollow Knight followed much older genre than “Souls”. It is near classic metroidvania. Metroidvania has been around since the 80s.

          What Souls done differently is bringing back challenge to the at the time challengeless industry. And I have to say, I am glad it did.

          Games were much more brutal in the past, as we all know. Recently gamers became soft, casual, whatever you want to call it. Developers following orders of the suits do cater to the “I don’t have the time crowd” I am so glad I still don’t belong to.

          They can liberate all those camps and radio towers without me.

          1. You know the challange back them was mostly related to the nature of arcade coin munchers right?

          2. Depends on the era we talking about. I talk about Ninja Gaiden / Megaman NES era.

          3. Funny how consoles ended up dominating over arcades despite the inferior graphics. Most people also find arcade ports of console games more memorable as well, probably because of less challange.

          4. To be fair, I don’t hate easy games per se, but I hate casuals trying to make hard games easier because “No time” excuse. Having no time and being casual is solely their fault, not the developers fault. Those 4 hour long campaign weekend warriors can go to the next Call of Doody and leave metroidvanias/souls crowd in peace.

            I hate those kind of entitled “gamers” with a passion. The problem is, those numbskulls are the majority of the gaming crowd atm.

            Don’t get me started on the Twitter SJW squad telling developers what to do and what to change. This is why I, being a dev myself, rarely use social media – I go against the crowd here tho, because unlike my peers, I actually care about opinions of real gamers, not some social justice warriors. Those do not buy games.

          5. I don’t see much of a problem with (lack of)challange for a simple reason: Player retention. Even the most casual game will have to up the challange in order to not bore their audience, and they can always sell boosters for people too impatient to win fair. So in that sense, arcade games are having the last laugh.

          6. “Those 4 hour long campaign weekend warriors can go to the next Call of Doody”

            COD games can be quite hard on veteran difficulty, tough not exactly fun. And the meat of the challange in those games lies on multiplayer. And it is kind of bizarre to mention those games since so few modern games even try to include a corridor shooter campaign mode, there’s only multiplayer PUBG/Overwatch stuff and the big franchises like COD/Battlefield nowadays riddled with DRM and almost needing it’s own HD in order to install, so i’m kind of nostalgic for the era of 4 hour single player campaigns…

        2. Dead Cells is the “roguelite” type of games with level up as you die mechanics, which there are no shortage of derivatives. Overrated imo.

          1. Yeah , but still like dead cells its like this gen mario for me , easy to pickup hard to master but ball busting fun ! And fun is the only thing I care about anymore ?

      2. what you mean? Ravens’s cty is a crappy pirate rpg its not like ac iv, gothic 2 and risen 1 and 2 and 3 had pirate setting, there were pirate games before ac iv. Meanwhile every souls game is the same.

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