Tag Archives: Outerra

New Outerra Video Will Leave You Speechless With Its Huge Environment

Outerra Engine

When we first laid eyes on Outerra, we could not help but be impressed by its huge environment. And today, we present you a new video from this engine that will leave you speechless with how huge its environment actually is. Captured by YouTube’s member ‘Brano Kemen’, this video demonstrates a flight over Mexico showing new biome colors and vegetation distribution. Continue reading New Outerra Video Will Leave You Speechless With Its Huge Environment

Outerra Engine Shows Off Gorgeous Outdoor Environment

Outerra Engine
YouTube’s member ‘luishi5000’ has created a gorgeous outdoor environment with the Outerra Engine. luishi5000 made these structures to show off the potential scale of models in Outerra, and these models have baked in ambient occlusion. The total polygon count on the models (combined) is about ~400,000 (triangles) and this scene runs with 60fps at 1080p with a GTX660Ti. Enjoy! Continue reading Outerra Engine Shows Off Gorgeous Outdoor Environment

Outerra Engine Gets New Beautiful Footage, Showcasing Dynamic Time Of Day Cycle

Outerra Engine
It’s been a while since our last look on the Outerra Engine. In case you’re unaware of, Outerra is an engine that features a real scale planet Earth that can be explored and is created  from real elevation data with resolution 90m where  available, 1km  resolution for oceans; data are dynamically downloaded  as you go. The team behind Outerra has released a new video for it, showcasing two new features; adjustable time and time speed multiplier. It looks stunning for what it’s offering, though it suffers from the same blurry issues of Oblivion and Skyrim. Enjoy! Continue reading Outerra Engine Gets New Beautiful Footage, Showcasing Dynamic Time Of Day Cycle

Outerra Engine shows off some of the best grass open environments

It’s been a while since our last look on Outerra, an indie engine that has a tremendous potential. This engine is in alpha phase and features a real scale planet Earth that can be explored and is created from real elevation data with resolution 90m where available, 1km resolution for oceans. The team behind it has been experimenting with procedural grass and decided to showcase their first results. And we are seriously impressed with them. Why you ask? But because you can go as far as your eyes can see. There are no invisible walls here and yes, you can go at that distant mountains. Truth be told, the terrain textures need a bit more work as they are really low-res but then again, Outerra is the only engine that features such open and detailed environments. Enjoy everyone! Continue reading Outerra Engine shows off some of the best grass open environments

Outerra gets a new, lovely video

YouTube’s member ‘FSFLIGHTproductions’ has created a new, lovely video for the impressive Outerra tech demo. According to the user, the shots where hard to get with this movie as there is just a free cam, and no playback feature so it was all done live. And damn does Outerra look sexy. Especially the lighting and the overall feeling is a beauty to behold. Outerra is still in pre-alpha stage but already looks amazing. We urge everyone to download the tech demo and give it a shot. Enjoy! Continue reading Outerra gets a new, lovely video

Anteworld is the game that will be powered by the amazing Outerra Engine

A couple of days ago, we informed you about the impressive Outerra Tech Demo. Well, it’s time now to reveal the game that will most probably be powered by this jaw-dropping procedural engine. So, the game that will be powered by Outerra will be called Anteworld and it will be a world-building game on a massive true-to-life scale of our planet. Continue reading Anteworld is the game that will be powered by the amazing Outerra Engine

Outerra Engine Sports Amazing Visuals; Alpha Tech Demo Released

Outerra has released the tech demo for their new game engine, the Outerra Engine. This engine is in alpha phase and features a real scale planet Earth that can be explored and is created  from real elevation data with resolution 90m where  available, 1km  resolution for oceans; data are dynamically downloaded  as you go. Further refined by fractal-based procedural techniques down to centimeter-level details are being used, while a Vector-based road system that integrates with the procedurally generated terrain is in full action. Continue reading Outerra Engine Sports Amazing Visuals; Alpha Tech Demo Released