Tag Archives: iD Software

Brutal Doom 20b – New Video Shows Detailed Destroyable Bodies & Gib Physics

Modder ‘SGtMarkIV’ released a new video, showcasing the destroyable bodies & gib physics that will be featured in the next version of Brutal Doom. Brutal Doom looks great as always, and we can’t wait to get our hands on this new version. Enjoy the video after the jump! Continue reading Brutal Doom 20b – New Video Shows Detailed Destroyable Bodies & Gib Physics

Yagami Quake II Version 5.32 Released – Let’s You Enjoy Quake II In All Its Retro Glory On Modern Systems

Now here is something for all the retro and purist Quake II fans out there. A new version of Yagami Quake II has just been released. But what is Yagami Quake II, right? Well, Yagami Quake II is an enhanced client for Quake II and its main focus is to offer an unchanged single player experience like back in 1997 on modern-day systems. Continue reading Yagami Quake II Version 5.32 Released – Let’s You Enjoy Quake II In All Its Retro Glory On Modern Systems

DOOM Closed Alpha – PC Requirements Revealed – 64bit Only, 8GB RAM Minimum Requirement

DOOM’s closed alpha testing will begin tomorrow and Bethesda unveiled the official PC requirements for this particular testing phase. Those attending this closed alpha testing will need at least a 64bit operating system with 8GB of RAM, a modern-day quad-core CPU and a DX11 GPU with 2GB of VRAM. You can view the full PC requirements for the closed alpha below. Continue reading DOOM Closed Alpha – PC Requirements Revealed – 64bit Only, 8GB RAM Minimum Requirement

DOOM Multiplayer Closed Alpha – First Official Gameplay Video Revealed

Bethesda has just released an official gameplay video for DOOM’s upcoming closed beta phase. The first DOOM Closed Alpha begins Friday, October 23 at 12:01 ET and runs through Sunday, October 25 at 11:59 ET. In this closed alpha testing, participants will square off in 6v6 Team Deathmatch on the Heatwave map, using a limited arsenal of 6 weapons and 2 pieces of equipment. Enjoy! Continue reading DOOM Multiplayer Closed Alpha – First Official Gameplay Video Revealed

DOOM Closed Alpha – Leaked Images Show All Available Closed Alpha Weapons

DOOM’s closed alpha testing will begin in a couple of days and some images were leaked on the Internet, showing all the weapons that will be available during this closed alpha phase. Naturally, expect to see more images from this closed alpha testing but until then, enjoy the following shots showing the game’s weapons! Continue reading DOOM Closed Alpha – Leaked Images Show All Available Closed Alpha Weapons

Doom 3 BFG Edition Gets Visually Overhauled (Higher Poly Models & Terrain, Improved Textures)

ModDB’s member ‘y2keeth’ has released an interesting mod for Doom 3 BFG Edition. This mod overhauls the game’s visuals by increasing the polygon count of various models and by doubling monster,character, and weapon textures sizes and detail. Continue reading Doom 3 BFG Edition Gets Visually Overhauled (Higher Poly Models & Terrain, Improved Textures)

DOOM – New Trailer Focuses On The SnapMap Editor

Bethesda has released a new trailer for id Software’s DOOM that focuses on its SnapMap Editor. The SnapMap Editor aims to offer everyone the ability to create levels that can be played on all platforms. Unfortunately, id Software won’t release any additional mod tools for DOOM. DOOM is currently planned for a Spring 2016 release! Continue reading DOOM – New Trailer Focuses On The SnapMap Editor

DOOM Won’t Come With Additional Modding Tools Beyond SnapMap, SnapMap Limitations Unveiled

The Doom series is widely known for its openness to the modding community. After all, a mod that – perhaps – influenced id Software while creating the latest installment in the Doom series was no other than Brutal Doom. Therefore, modders were looking forward to the modding tools that would be available in the new Doom. Well, if you were one of them, get ready to be hugely disappointed as id Software won’t provide any additional modding tools other than SnapMap. Continue reading DOOM Won’t Come With Additional Modding Tools Beyond SnapMap, SnapMap Limitations Unveiled

Doom Felt Like “Doom” In Spring 2013, Will Be All About Movement, Will Capture The Core Ideas

In Quakecon 2015, Bethesda held an one-hour special panel discussion on their upcoming first-person shooter, DOOM. During that panel, Marty Stratton, Hugo Martin, Robert Duffy and Brad Bramlett revealed some new information about this highly anticipated first person shooter. Continue reading Doom Felt Like “Doom” In Spring 2013, Will Be All About Movement, Will Capture The Core Ideas