Tag Archives: Dragon’s Dogma 2

Capcom has detailed the next major update for Dragon’s Dogma 2

Capcom has just detailed the next major title update for Dragon’s Dogma 2 that will be released on PC later this month. And, in case you’re wondering, no. This patch will not bring any significant performance improvements or CPU optimizations. Moreover, there is still no word on when the game will support DLSS 3 Frame Generation. Continue reading Capcom has detailed the next major update for Dragon’s Dogma 2

New Dragon’s Dogma 2 Mod adds teleport waypoints to all key locations

One of my biggest issues with Dragon’s Dogma 2 was its awful fast-travel/teleport system. And no, I don’t mind the limited amount of Ferrystones you have. What I mean is that it made no sense to not have teleport waypoints in all the big cities and villages. Why do I have to use a Portcrystal to create one inside a town? It makes no sense. And, thankfully, there is a mod that finally fixes this. Continue reading New Dragon’s Dogma 2 Mod adds teleport waypoints to all key locations

First Dragon’s Dogma 2 Patch Released, Adds Option to Start a New Game & Improves the Quality of DLSS Super Resolution

Capcom has just released the first patch for its latest action RPG, Dragon’s Dogma 2. This patch will add an option to start a new game when save data already exists. Moreover, it will improve the image quality of DLSS Super Resolution. Continue reading First Dragon’s Dogma 2 Patch Released, Adds Option to Start a New Game & Improves the Quality of DLSS Super Resolution

New Dragon’s Dogma 2 Mod Adds a Lock On Combat System

It’s really funny but it feels like the modding community of Dragon’s Dogma 2 is doing its best to make me restart it. You see, the vanilla version had awful mouse camera controls and stiff combat mechanics. So, yesterday, we got a mod that improved its mouse camera movement. And now, we have a mod that introduces a lock-on combat system. Continue reading New Dragon’s Dogma 2 Mod Adds a Lock On Combat System