Tag Archives: Cyberpunk 2077

New Cyberpunk 2077 HD Texture Pack attempts to improve the quality of most major/main NPCs

Modder “Keen” released a cool new mod for Cyberpunk 2077. Keen made a fancy HD Texture Pack that makes the game’s main NPCs look way better. This pack cranks up the quality of their textures to a super sharp 4K resolution. How did he do it? Well, Keen used some smart AI tricks as well as some manual fine-tuning in photo-editing software.
Continue reading New Cyberpunk 2077 HD Texture Pack attempts to improve the quality of most major/main NPCs

New Cyberpunk 2077 Mod fixes skill progression rewards bug/glitch

Earlier this month, CD Projekt RED released Patch 2.01 for Cyberpunk 2077. And, although that update resolved the most common issues players have encountered and improved overall performance on all platforms, it introduced a glitch that could prevent players from receiving 16 of the skill progression rewards. Thankfully, though, there is now a mod that addresses this bug/glitch issue. Continue reading New Cyberpunk 2077 Mod fixes skill progression rewards bug/glitch

Cyberpunk 2077 Patch 2.01 released and here is its full changelog

CD Projekt RED has just released Patch 2.01 for Cyberpunk 2077, and shared its complete changelog. According to the team, Update 2.01 addresses the most common issues players have encountered and improves overall performance on all platforms, especially in Dogtown. Continue reading Cyberpunk 2077 Patch 2.01 released and here is its full changelog

Cyberpunk 2077 Patch 2.01 will bring additional performance improvements on PC

CD Projekt RED has detailed Patch 2.01 for Cyberpunk 2077 which will go live soon. According to the team, this upcoming update will bring some additional performance improvements on both PCs and consoles, especially in the Dogtown area. Continue reading Cyberpunk 2077 Patch 2.01 will bring additional performance improvements on PC

We’ve tried AMD’s driver-based Fluid Motion Frames Tech and it’s completely useless right now

Yesterday, AMD released a beta driver that allowed owners of the RX 7000 series GPUs to enable Fluid Motion Frames in all DX11 and DX12 games. As such, we’ve decided to test it on our AMD Radeon RX 7900XTX. And, unfortunately, there are currently major issues with this implementation. Continue reading We’ve tried AMD’s driver-based Fluid Motion Frames Tech and it’s completely useless right now