Tag Archives: Alien: Isolation

Alien Isolation VR mod adds motion controller support, making it one of the best VR games to date

Back in 2014, we informed you about a mod for Alien: Isolation that re-enabled Oculus Rift Support. Since then, modder ‘Nibre’ has been working on this mod – obviously not on a daily basis – and released yesterday a new version that adds proper motion controller support. As such, Alien Isolation can now be fully played in VR – on both the Oculus Rift and Vive headsets – and appears to be one of the most immersive and amazing VR games to date. Continue reading Alien Isolation VR mod adds motion controller support, making it one of the best VR games to date

3D artist creates an Alien-inspired scene in Unreal Engine 4

3D artist ‘Lucas Josefsson‘ has shared some screenshots from his finished Alien-inspired scene in Unreal Engine 4. According to Lucas, this is a small medical/experiment room where ‘something happened.’ This is a pretty cool scene, so be sure to check it out! Continue reading 3D artist creates an Alien-inspired scene in Unreal Engine 4

Alien: Isolation – Mod adds Temporal Anti-Aliasing (TAA)

God bless modders. Up until now, PC gamers were able to choose between SMAA and downsampling in order to eliminate Alien: Isolation’s jaggies. However, Reddit’s member ‘aliasIsolation’ has released a mod for Alien: Isolation that adds support for Temporal Anti-Aliasing (TAA). Continue reading Alien: Isolation – Mod adds Temporal Anti-Aliasing (TAA)

Alien Isolation In Unreal Engine 4 Looks Sexy

3D Environment Artist ‘Azam Khan‘ has recreated Alien Isolation in Unreal Engine 4, and released some screenshots in order to showcase his map. This project was done for portfolio purposes, and unfortunately the map is not available for download to the public. Still, this is a really cool concept and we are pretty sure that some of you will find this recreation interesting. Oh, and keep in mind that this was created by a single person and not by a whole studio. Enjoy! Continue reading Alien Isolation In Unreal Engine 4 Looks Sexy

Alien: Isolation – Mod Completely Removes The Alien & Lets You Explore The Sevastopol

Steam’s member ‘[Lebowski]-=ThArK=-‘ has found a way to completely remove the alien from the game. Via this mod, players will be able to explore the Sevastopol and admire all those lovely details that The Creative Assembly added to the game. Continue reading Alien: Isolation – Mod Completely Removes The Alien & Lets You Explore The Sevastopol

Here Is What Alien: Isolation Would Look like in Third-Person Mode

Alien: Isolation is considered one of the best aliens games to date. However, did you know that The Creative Assembly was experimenting with a third-person perspective prior to the game’s release? At this year’s GDC, The Creative Assembly presented a video, showing the game in third-person mode. During development, however, The Creative Assembly decided to abandon this mode in favour of a first-person perspective. Enjoy the video after the jump! Continue reading Here Is What Alien: Isolation Would Look like in Third-Person Mode

Alien: Isolation – Lost Contact DLC Now Available

SEGA announced today that ‘Lost Contact’, Alien: Isolation’s fourth add-on pack, is available to download from today. According to the press release, ‘Lost Contact’ adds a new Salvage Challenge to the game’s Survivor Mode, pitting players against a series of 10 challenges in a new map featuring some of the game’s toughest enemies. Continue reading Alien: Isolation – Lost Contact DLC Now Available

Alien: Isolation’s Engine Supports Up To A Million Particles Via Computer Shaders

In a new video interview – shared by AMD – The Creative Assembly’s developers shared some new information about the engine powering the latest Alien game. Michael Bailey, Alien: Isolation’s Lead Engine Programmer, claimed that the game’s engine supports up to a million particles thanks to its use of computer shaders, and talked a bit about the game’s lighting system. Continue reading Alien: Isolation’s Engine Supports Up To A Million Particles Via Computer Shaders