Tripmine Studios has announced that its fan remakes of Half-Life Opposing Force and Half-Life Blue Shift will now come in one fan game, Operation: Black Mesa. In order to celebrate this announcement, the team has also released some new screenshots that you can find below.
Operation: Black Mesa features reimaginings of both Half-Life Opposing Force and Half-Life Blue Shift through two unique campaigns. Moreover, this fan game will be using the Source Engine, in a similar way that Black Mesa did before it.
Here are also its key features:
- Two single-player campaigns featuring expanded gameplay and new content.
- A plethora of engine enhancements and new graphical effects. The Source engine looks better than ever.
- Fast-paced combat with over 30 unique enemy types – Run. Think. Shoot. Live.
- Over eighteen weapons suited for all play styles. How will you survive Black Mesa?
- Original music. Two games – two soundtracks.
- Expanded narrative elements to connect with established Half-Life lore.
- Customize the game to your liking with a mod-friendly set of tools.
Enjoy!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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probably they stopped working on azure sheep to make this, so maybe they were paid by valve to do it.
That’s actually an entirely separate Blue Shift remake from this one. The Azure Sheep remake team is working on Black Mesa: Blue Shift under the banner of HECU Collective.
https://blueshift.hecucollective.com/
why would they be two remakes damn it?
Entirely different set of developers. The Guard Duty remake development has been moving at a glacial pace, I remember reading about it as early as at least 2009. The remake by the Azure Sheep remake development team started only what, one or two years so ago and we they’ve been releasing playable builds semi-regularly. (To be fair, the older remake started their remake efforts from scratch. Whereas the Azure Sheep team’s project is a Black Mesa mod.)
BM was one of the biggest letdowns of my life to be honest on par with Thi4f. it took them 20+ years to fck up the physics and fun gameplay of the original along with the sound design. Nice job!
Why would they fck the physics of the original? As if the original physics are better, delusional purist!
the movement physics was an act of god because back in the day we ate all the veggies.
Eat the veggies is dumb propaganda, i’m all about eating all the meat, milk and saturated fat.
Lol, shut up, it was great. You mean the quake2 physics?
yes, man. It was like a huge part of the game especially in multiplayer. The remake is absolutely not fun to play compared to the original. It feels like they never even played hl or hldm.
You are delusional if you think the original physics are better than the source engine physics. It was good for the time, maybe it’s just your nostalgia speaking. The only thing that was arguably better was the gore in the original HL, but thankfully BM added gore back to the game.
By better I mean gameplay-wise, not like physical accuracy. Am I delusional because I played both and one was a sh**ty experience while the other was satisfying? I’m not doing a full review for you now but believe me, the game mechanics was fcked up with the source engine.
Ah you where talking about movement speed or something like that. Honestly idc much about that stuff.
movement speed, acceleration, duckjump, strafejump all the control you had. Combine this with the AI and sound downgrade and there you have me, a huge HL fan not enjoying the remake at all no matter how much I wanted to enjoy it (mind the nostalgic feelings). These are core gameplay elements for a non-military shooter FPS game.
for a longer version you can read this comparison, kinda says the same:
https://www.reddit.com/r/HalfLife/comments/7177hl/an_analysis_of_black_mesa_as_a_long_time_fan_of/
Old games gave this sensation that your char is a high speed rocket or something similar, maybe that doesn’t translate as good in a modern remake, and in any case we still have the old game.
Biggest letdown of your life?
That’s a pretty bold statement. You never lost a job, a loved one die, or personal betrayal in your universe? Not even a dog run away on you?
Seems like an amazing place to live.
Send me a postcard of it, I just may have to move there lol.
lol
Obviously 🙂 I think we all need that place now, especially after the GTA remakes.
I enjoyed the sh4rt out of Black Mesa remake. Especially Xen. Imagine being a game dev and trying to cater to these eternally butthurt, cynical, know-it-all gaymers. I sometimes feel bad for devs
I didn’t hate black mesa but the team behind it is a bit of a joke. You don’t get to charge for a professional product and then have the attitude and work ethic of a humble weekend hobbyist. The much praised xen chapter had cool moments spliced into so much padding, totally unnecessary levels they couldn’t cut for fear of a meltdown from the stereotypically deranged modder who made them.
As f*ked as the gaming industry is it’s stuff like this that shows that indies aren’t the savior everyone thinks they are.
It looks very nice, I wonder the ETA on it. Im pretty much a HL junkie and appreciate those still making mods for it. Loved Black Mesa, it just took forever to get it all done.
The original HL1 released on my birthday in 1998 and I had pre-ordered the disc from some now defunct site, cant remember which, I still have the reciept somewhere. Voodoo 3 card which I also still have in a drawer.
Well, I'm gonna go against the grain with this comment and say, this looks great and I will be getting it as soon as possible! One question though, is there any chance of also re-making the co-op campaign from Decay? I've only ever been able to play a janky port of Decay and I'd love to see a remake of it!