Microsoft and 343 Industries have just released a few new PC screenshots from Half: Infinite. These screenshots are from a WIP build and do not represent the quality of the final version. Still, we can clearly see numerous graphical improvements over the game’s debut gameplay video.
Now as we’ve already stated, Halo Infinite’s single-player campaign demo was running on the PC and not on Xbox Series X. So yeah, things are looking promising (at least for now).
Compared to its E3 demo, Halo: Infinite will have better quality of global illumination, ambient occlusion, shadows, volumetric lighting, sky, and atmosphere. It will also have improved GPU-driven rendering and texture streaming solutions. These solutions aim to mitigate the game’s LOD popping and texture quality issues.
Halo Infinite targets a Fall 2021 release date.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”