Dark Souls Bonfire Lit in Unreal Engine 5

Dark Souls’ Bonfire Lit recreated in Unreal Engine 5


Artist Adam Plechaty got in touch with us and shared this cool recreation of Dark Souls’ Bonfire Lit in Unreal Engine 5. This scene uses UE5’s Lumen, and showcases the visuals that FromSoftware could achieve with a modern-day remaster/remake.

Going into more details, this scene uses Lumen as well as a lot of point and spot lights. Furthermore, Adam used UE5 modeling tools to displace Megascan heightmaps onto a subdivided mesh.

For most of the assets Adam opted to use an RGB mask to drive two or three 1K tiling textures that are blended in shader. As the artist noted, this helped keep a nice texel density, especially on huge assets like the aquaduct or cliffs.

The end result is amazing, and below you can find a video, as well as some screenshots from it. Naturally, this is a concept video and nothing more. Still, I’m certain that some Dark Souls fans will find it interesting.

Speaking of Unreal Engine 5, I also suggest taking a look at these other fan remakes. For instance, we have these faithful remasters of Dark Souls and Dark Souls 3. Then we have the Zelda: Ocarina of Time Fan Remake. Let’s also not forget this amazing fan remake of STALKER. Yesterday, we also shared a fan remake of CS 1.6 in UE5, as well as a GTA 6 concept trailer. And lastly, you can find fan remakes of Death StrandingARK: Survival AscendedFallout 4Resident Evil’s Spencer Mansion and Skyrim’s Whiterun. All of them are cool, so make sure to watch them.

Enjoy!

adam-plechaty-firelink-lightingadam-plechaty-firelink-meshDark Souls Bonfire Lit in Unreal Engine 5

Bonfire Lit: A Dark Souls Tribute