Deep Silver has just released Kingdom Come: Deliverance 2 on PC. Powered by CRYENGINE, it’s time to benchmark it and examine its performance on the PC.
For this PC Performance Analysis, we used an AMD Ryzen 9 7950X3D, 32GB of DDR5 at 6000Mhz, AMD’s Radeon RX 6900XT, RX 7900XTX, as well as NVIDIA’s RTX 2080Ti, RTX 3080, RTX 4090, RTX 5080 and RTX 5090. We also used Windows 10 64-bit, the GeForce 572.16, and the Radeon Adrenalin Edition 25.1.1 drivers. Moreover, we’ve disabled the second CCD on our 7950X3D.
Warhorse has added a respectable amount of graphics settings. PC gamers can adjust the quality of Textures, Shadows, Particles, Objects, Global Illumination and more.
The devs have not included a built-in benchmark tool. So, for both our CPU and GPU benchmarks, we used the open-world area right after the Prologue mission. This was one of the most demanding areas early in the game. Thus, it should give us a pretty good idea of how the rest of it runs.
Kingdom Come: Deliverance 2 appears to have amazing multi-core CPU support. This is shocking as it uses CRYENGINE, an engine that still had major CPU issues in the Crysis Remastered Trilogy. But right now, KCD2 is one of the best multi-threaded games on PC. So, kudos to Crytek and Warhorse for finally addressing one of the biggest issues of CRYENGINE.
For our GPU benchmarks, we’re using the Experimental Settings and not the Ultra Settings. The Experimental Settings are for “future” GPUs. On the RTX 5090, the Ultra settings ran 40-45% faster than the Experimental Settings. And, as you can see, by lowering the graphics presets, you can gain a lot of performance. So, consider our benchmarks as stress tests.
At both 1080p and 1440p, the only GPUs that could run the game smoothly were the NVIDIA RTX 4090, the RTX 5080 and the RTX 5090. As for Native 4K/Experimental Settings, the only GPU that was able to offer constant 60FPS at all times was the NVIDIA RTX 5090.
Kingdom Come: Deliverance 2 seems to run best on NVIDIA’s GPUs. The NVIDIA RTX 3080 offers far greater performance than the AMD RX 6900XT. Similarly, the NVIDIA RTX 5080 was 35-48% faster than the AMD Radeon RX 7900XTX.
Speaking of the RTX 5080, it was 18% slower than the RTX 4090, and 28% slower than the RTX 5090. On the other hand, the RTX 5090 was 15-25% faster than the RTX 4090.
Graphics-wise, Kingdom Come: Deliverance 2 looks great. As with the first game, what really stands out is its world. The environments look absolutely beautiful. The characters also look detailed, but they are nowhere close to what we’ve seen in other triple-A games. Thanks to CRYENGINE’s SVOGI, the game’s lighting also feels great. There are some pop-ins in the open-world area, but they are not as annoying as those we’ve seen in other titles.
Now I know some try to pass this game as the “best example of why you don’t need Ray Tracing“. That’s total BS though as these outlets are simply trying to overhype it. That, or they need to see an eye doctor. Or they simply haven’t played all the path-traced games. Because let’s be realistic here. These graphics are not mind-blowing. You can easily notice all the shortcomings. SSR artifacts? Yep, you will immediately notice them. Pop-ins when exploring the environments? There are some. Less detailed characters? Certainly, especially when compared to Hellblade 2. Plus, the textures could have been of higher quality.
Don’t get me wrong. I’m not saying this is a bad looking game. It’s not. It looks great. But at the same time, and solely regarding its visual quality, it does not come close to what I’ve seen from Hellblade 2, Alan Wake 2 or Indiana Jones and the Great Circle. Again, I’m not downplaying the game here. This is strictly regarding its visuals. When it comes to a visual/performance ratio, KCD2 is among the best you can find.
All in all, Kingdom Come: Deliverance 2 is easily one of the most optimized PC games of 2025. I’m really impressed by how the game looks and runs. I also did not experience any major stuttering issues. Plus, the game can scale on a huge range of GPUs with its in-game graphics presets. So, kudos to Warhorse for delivering such a polished PC game in 2025!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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