Uncharted Legacy of Thieves Collection new feature

UNCHARTED: Legacy of Thieves Collection Patch 1.4 FINALLY fixes the mouse camera stutters/jitters


Remember the mouse camera stutters/jitters that plagued UNCHARTED: Legacy of Thieves Collection? You know, the stutters that were also present in the launch version of The Last of Us Part I? Well, good news everyone as Naughty Dog and Iron Galaxy have just released a patch that finally resolves them.

For those unaware, UNCHARTED: Legacy of Thieves Collection had some awful stutters/jitters when panning the camera with a mouse. And while we shared a workaround for it, though we were expecting an official fix to come out. And finally, after seven months, Naughty Dog and Iron Galaxy have released one.

Alongside this fix, Update 1.4 introduces a new menu option to allow users to adjust the smoothing level of mouse movement. Furthermore, it adds two new Audio Compatibility options.

As always, Steam will download this update the next time you launch its client. Below you can also find its complete changelog.

UNCHARTED: Legacy of Thieves Collection Patch 1.4 Release Notes

  • Improvement to address camera jitter experienced by some mouse and keyboard users
  • Added a new menu option to allow users to adjust the smoothing level of mouse movement (Options > Controls > Mouse Smoothing)
  • Added new Audio Compatibility options (Options > Audio > Compatibility)
    • Output Mode: Adjust which sounds are played through the OS spatial sound driver. Select different settings if you experience muffled, missing, or unusually quiet audio. If you are experiencing abnormally quiet music or dialogue during cutscenes, for example, try the Spatial mode instead of the Hybrid default.
    • Latency: Adjust the short period of delay between when a sound effect is requested and when it plays. Higher latency improves reliability of audio playback, especially on lower spec CPUs. Increase this value if you are experiencing pops, clicks, or distorted sound. Higher latencies also resolve issues with audio interfaces configured with large buffer sizes and some wireless headphones. Note: You must restart the game for the change to take effect.