Nixxes has just released Title Update 1.4 for The Last of Us Part 2 Remastered, and shared its full patch notes. So, let’s see what this new update brings to the table.
One of the biggest features in Patch 1.4 is support for NVIDIA DLSS 4. If you have an NVIDIA RTX GPU, you can now use the new Transformer model for upscaling. This will help improve the game’s performance and make it look even better. If you own one of the new RTX 50 series GPUs, you can now turn on Multi-Frame Generation right from the in-game settings. This means you don’t need to use the NVIDIA app anymore.
For AMD users, the update also brings some good stuff. There was an issue previously with AMD FSR Frame Generation where the game wasn’t creating any new frames. Another bug caused ghosting when using it. Both of these problems have now been fixed. So, the game should look and run better with this upscaling option.
The update also improves support for Intel GPUs. To be more precise, it updates Intel XeSS upscaling to version 2.0.1. As such, you should now get a better image quality and performance with it.
Besides new features, Patch 1.4 also includes a bunch of bug fixes. One fix is for a missing material that made a window in Seattle Downtown look like you could walk through it, even though you couldn’t. Another fix improves how mirrors look in The Farm area, where some mirrors had different image quality.
There was also a strange bug that caused hair, trees, and snow to flicker when using Depth of Field. This has now been fixed, so the game’s graphics should look more stable and natural.
Another issue that’s been fixed is in The Seraphites section of the game. The camera could sometimes clip through a building, letting players see things they weren’t supposed to. That’s now fixed too.
Patch 1.4 also improves texture loading, especially after interacting with objects in certain areas of the game. Textures should now load faster and more smoothly.
Finally, Nixxes says that they’ve also made stability improvements to the game. That means fewer crashes and better performance on your PC. However, they didn’t give exact details about what was changed.
Like always, Steam will download this update the next time you launch its client. Below, you can also find its complete changelog.
Enjoy and stay tuned for more!
The Last of Us Part 2 Remastered Patch 1.4 Release Notes
- Integrated NVIDIA DLSS 4 with Transformer model for upscaling and Multi Frame Generation for supported GPUs.
- Added menu option to toggle between Legacy and Transformer models for NVIDIA DLSS upscaling.
- Added Max Generated Frames menu option to control the number of generated frames when using Multi Frame Generation on NVIDIA RTX 50-series GPUs.
- Resolved a bug that caused severe ghosting when using FSR Frame Generation.
- Addressed an issue where AMD FSR Frame Generation did not generate new frames.
- Updated Intel XeSS upscaling to version 2.0.1.
- Addressed an issue where DualSense rumble did not function when connected wirelessly via Bluetooth.
- Resolved a bug that caused flickering in hair, trees and snow when Depth of Field was enabled.
- Fixed a bug where tutorials involving the weapon cross would not show a ‘hold middle mouse button’ prompt.
- Addressed a bug related to a missing material, that made a window in Seattle Downtown seem traversable.
- Resolved a bug that caused different mirrors in The Farm to have different image quality.
- Moved the option to toggle between Default and Reduced Gore from Combat Accessibility to the Graphics Menu.
- Fixed a bug that made it appear as though Ellie had a knife on her back during The Chalet when certain skins were equipped.
- Resolved a bug that caused the camera to clip through a building in The Seraphites, allowing players to see out of bounds.
- Fixed bugs related to texture loading following interactions at certain locations.
- Various localization text related updates and corrections.
- Various bug fixes related to ultrawide cinematics.
- Various accessibility bug fixes.
- Stability improvements.

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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