STAR WARS Jedi Survivor new feature

Star Wars Jedi: Survivor Update 8 Released, Full Patch Notes


EA and Respawn have just released Title Update 8 for Star Wars Jedi: Survivor, and shared its full patch notes. This latest update brings two new features and several improvements to Slow Motion. So, let’s take a closer look at them, shall we?

So, Patch 8 adds a new high contrast mode. According to the devs, this will allow players to desaturate the environment and use colors specifically for narrative and gameplay elements. Additionally, this update brings a new audio ping functionality. This will allow players to both passively and actively ping the environment which will give them the ability to echolocate objects and interactable elements nearby.

Now in case you’re wondering, no. This patch does not improve the quality of Ray Tracing. It won’t also address the game’s stuttering issues. As such, you’ll still have traversal and shader compilation stutters. This is really disappointing. But let’s be realistic here. After all this time did you expect Respawn to fix them?

Since I’ve finished the game, I can say that on a high-end PC system, the stutters are not that big of a deal. Yes, they are there but they are nowhere as annoying as those of Dead Space Remake. The only area that really suffers is the Koboh village.

Respawn has dropped the ball twice with its Star Wars games. And yes, the consoles also suffer from traversal stutters. The biggest issue on PC is that you can more easily notice those stutters with an unlocked framerate. Once you lock it at 60fps, the gaming experience is quite good. It’s not perfect but it’s fine. At least in my opinion. And, as I’ve showcased, you can at least eliminate the stutters on PC by locking the framerate at 30fps. This isn’t obviously an ideal solution, but it’s at least something.

Like always, Steam and the EA App will download this patch the next time you launch their clients. Below you can also find its complete changelog.

Star Wars Jedi: Survivor Patch 8 Release Notes

  • A new high contrast mode allows players to desaturate the environment and use colors specifically for narrative and gameplay elements, making them stand out more.
  • A new audio ping functionality allows players to both passively and actively ping the environment, giving the ability to echolocate objects and interactable elements nearby.
  • This update includes additional slow motion presets. With this new implementation players can toggle between both their own custom value and three new presets.
    • The presets are set at 30%, 50% and 75% and available through the shortcut menu. This will allow users to switch between multiple different slow motion values, and not just the custom value and the default game speed.
  • Performance and stability fixes across all platforms