Now here is something that passed under my radar. Last week, GSC GameWorld released Title Update 1.3.2 for STALKER 2. So, let’s see what this patch brought to the table.
Patch 1.3.2 fixed an issue when NPCs did not use flashlights and did not notice the player for a long time. It also fixed an issue when NPCs could not reach their designated place outside the player’s field of view which blocked some missions.
Update 1.3.2 also improved the game’s stability. To be more precise, it fixed a crash that occurred at the top of Red Fortress during the The Last Wish mission. Plus, it comes with a number of bug fixes for main missions and side quests.
For what it’s worth, this patch does not pack any performance improvements. It also won’t fix or improve the A-Life 2.0 system. According to the game’s roadmap, we can expect some tweaks and improvements in the next couple of patches.
In theory, this patch should be compatible with the mods we’ve shared. So, it should work with this mod that adds a Parkour-like climbing system to the game. It should also work with this mod that allows you to fast-travel anywhere on the map.
In December 2024, we shared a mod that allowed you to loot all mutants. This was a feature present in all previous STALKER games that was apparently cut from STALKER 2.
Finally, you can download a mod that will remove the inventory carry/weight limit. I’m not a fan of this last mod but hey, some of you may like it. Then there is a mod that can improve the game’s graphics, and enable GTAO.
Like always, Steam will download this update the next time you launch its client. You can also find its complete changelog below. Do note that the patch notes contain spoilers. So, I suggest avoiding them if you haven’t finished the game.
Stay tuned for more!
STALKER 2 Patch 1.3.2 Release Notes
Main Story, Side Quests, and Encounters:
- Fixed an issue where the doors and underground tunnel was closed for some users during the Once More unto the Breach mission.
- Fixed an issue where the Powerplug and Star NPCs were dead during the Dawn of a New Day mission for some users and the mission could not progress.
- Fixed an issue where the quest marker for Sgt. Ivaylov could lead to the wrong location during the In Search of Past Glory mission.
- Fixed an issue where NPCs in Zalissya could not reach their designated location for the final scene during the On the Edge
mission which blocked the mission from progression.- Fixed an issue where the dialog with
Prof. Ozersky could not be started after killing Spark NPCs during the A Minor Incident mission.- Fixed an issue where the Answers Come at a Price mission could not progress if the player fled from Depot during the attack and then looted Chornozem NPC.
- Fixed an issue where the quest marker on Chornozem NPC could lead to the wrong location during the Answers Come at a Price mission.
Technical Part:
- Fixed an issue when NPCs did not use flashlights and did not notice the player for a long time.
- Fixed an issue when NPCs could not reach their designated place outside the player’s field of view which blocked some missions.
- Fixed an issue where the dialog with the Scar NPC could not be started during the Visions of Truth mission.
- Fixed an issue where col. Korshunov could disappear after the end of cutscene during the The Last Step mission.
- Fixed an issue where col. Korshunov could slide to the elevator during the cutscene in the The Last Step mission.
- Fixed a crash that occurred at the top of Red Fortress during the The Last Wish mission.

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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