The Mass Effect Community Patch Team has released the first community patch for Mass Effect Legendary Edition. This is basically a spiritual successor to ME1Recalibrated, and aims to make small edits to fix bugs, and fix bugs only in Mass Effect 1: Legendary Edition.
Going into slightly more details, this unofficial patch fixes some notorious bugs. For instance, it fixes the random medigel activations, and Corporal Toombs thinking Shepard was on Akuze. Moreover, it fixes the UNC: Besieged Base elevator news bug.
Furthermore, it restores the twinkling on the Galaxy Map indicating a POI in asteroid belts. It also introduces matching colors for the armor sets of various mercenaries and pirates.
This unofficial patch is 580MB in size and you can download it from here. In order to use it, you’ll also need the ME3Tweaks Mod Manager.
Have fun!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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EA should be ashamed a patch like this is even necessary
“It shows how amazing and passionate our community is. They love our games!”
The last line in their excel sheet + the stockholders love it even more 🙂
While this is good, it’s also sad aF this is even needed for a remaster new edition of an old game
Honestly I am shocked that MELE hasn’t had an official patch for months. I mean the game is great and all that, I love Mass Effect to death. But stuff like this community patch prove that there’s still a little bit to iron out with at least one official patch or two.
Considering that it’s EA and that the remaster is largely a cashgrab, I’d say that they’re meeting expectations of dumping it onto the market and then letting it rot. They’ve already fleeced the fanboys who would’ve blind bought the game at launch. EA’s likely made back their initial investment, so they probably don’t care any more. (Mass Effect: Legendary Edition outperformed expectations)
The mod manager might’ve been made in a more recent version of MS Visual Studio, MS’ programming suite. There might not be framework binaries available for older Windows (which maybe needed to run the compiled EXE).
Does it fix censorship?