Nixxes has released a new update for Marvel’s Spider-Man Remastered that adds official support for NVIDIA’s DLSS 3 tech. As such, Marvel’s Spider-Man Remastered is the first triple-A game that officially supports NVIDIA’s latest AI-upscaling tech.
The October 12th Patch also fixes an issue that would make cutscenes slow down when no audio device was detected. Furthermore, it resolves a crash that could occur on some hardware configurations when using Very High ray-tracing settings.
As we’ve reported, Marvel’s Spider-Man Remastered is a CPU-bound game. Therefore, it will be interesting to test DLSS 3. After all, DLSS 3 can improve performance in CPU-bound games.
Our native 4K vs DLSS 2 Quality vs DLSS 3 Quality benchmarks for this game will go live later this week. Until then, you can check out these other games we’ve benchmarked with DLSS 3 Quality.
Lastly, and as always, Steam will download this patch the next time you launch its client.
Stay tuned for more!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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Support for pre-alpha tech.
LMAO
Yeah, I can see how this will turn out. All the DLSS2.4.x current issues with Spider-Man will *magically* be eliminated with DLSS3 to falsely advertised DLSS3 as being superior. ?
will old cards get dlss3 without this frame generation magic?
DLSS3 is about frame generation. Without that, it would be just DLSS 2, which will be available for older GPUs.
Little FYI for those of you unaware: DLSS3’s frame generation will incur a penalty of latency being increased, Reflex won’t even remove all of the latency that’s added by the generation. You will essentially be cheating yourself, it’s not real performance, it’s an effect that’s artificially increasing motion smoothness – fundamentally different from DLSS2.
It’s 10 ms. You’re not going to notice, not even if you’re Superman. The Flash? Maybe.
DLSS3 – on 20270!
Wow if it’s true!
https://wccftech.com/nvidia-dlss-3-frame-generation-lock-reportedly-bypassed-rtx-2070-gets-double-the-fps/