Gotham Knights Key Art 16x9-3628316131226995cff0.41809317

Gotham Knights December 14th Update released, is 2.4GB, full patch notes

Warner Bros has released a new update for Gotham Knights. The December 14th Update is 2.4GB in size and according to its release notes, it packs several optimizations for performance both GPU & CPU.

Furthermore, this patch features numerous UI and Localization fixes. It also passes on rewards/drops to scale accordingly in the Open World(Beyond level 40).

We’ll be sure to test this patch and see whether it addresses its optimization issues. We’ll update this story to let you know about it.

UPDATE:

This Update does fix the game’s stuttering issues. However, it does not address its CPU optimization issues, especially when enabling Ray Tracing. Due to these CPU optimization issues, there are multiple drops below 60fps. Basically, this is similar to what is happening with The Callisto Protocol and The Witcher 3 Next-Gen. So, if you want to play Gotham Knights on PC, we suggest disabling its Ray Tracing effects.

Below you can find its full changelog.

Gotham Knights December 14th Update Release Notes

Balancing
  • Pass on rewards/drops to scale accordingly in the Open World(Beyond level 40)
Heroic Assault
  • “Ultra Cosmic” Colorway fix to unlock properly
  • Fixes to environment assets
    • Getting stuck or invisible collisions
  • Fixes to AI alertness levels and behaviours
  • Fix for map icons not appearing accordingly
Stability & Optimization
  • Crash fixes for Heroic Assault
  • Crash fix for certain player abilities
  • Fixes to input functionality issues during Heroic Assault
  • Several optimizations for performance both GPU & CPU
UI
  • Fix to font color for some objectives in Activity View
  • Fix to corrupted textures in UI 
  • Correct icons to be displayed for text mute/unmute
  • Fix to crash tied to comm wheel/text chat being used at the same time
  • Several comm wheel fixes
  • Fix for “Cancel” floor prompt not working at times with mouse
  • Fix for player accessing Heroic Assault floors before eligible with mouse
Localization
  • Fix to text allignment for Arabic in Photo Mode
  • Fix to Japanese font being corrupted in subtitles and UI at times
  • Fix to some LTR in Arabic in “Social Options”
Misc
  • Fixes to lights during Raytracing Reflections
  • Character collision fix in Photo Mode with Ansel

6 thoughts on “Gotham Knights December 14th Update released, is 2.4GB, full patch notes”

  1. Looks like I can finish it now. The stuttering was totally ruining the experience for me. It’s a decent game. They never promised it was going to be a carbon copy of Arkham Knight so I don’t know why so many people took issues with it. Also, the ray tracing effects are hardly noticeable so I won’t miss turning them off.

  2. I take it you played it, or are you just riding coat tails? It’s a good enough game that doesn’t try to reinvent the wheel, it sets itself apart enough from Arkham games in some ways I even prefer the new form of combat. Getting four playable heroes makes a big difference with all playing in variable ways and the customization on them all is both unique and awesome looking. It would be a bit remiss to ignore the game completely if you have not played it, if and when it comes down to a deep sale at the very least.

      1. Call it how you feel like calling it I do not mind at all, I am only stating there are some like myself enjoying the game for what it is and part of that is because it plays so differently from the Arkham games. Shock horror, some of us actually wanted a bit of a change and Knights has delivered that. Once the technical issues are ironed out in full just like what happened with Arkham Knight before it, I think it will find a wider more appreciative audience. Just sayin.

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