Remedy has just released the first post-launch update for its latest game, FBC: Firebreak, and shared its full patch notes. So, let’s see what this update brings to the table.
FBC: Firebreak is a first-person shooter game where up to three players can team up and play together. The game takes place in the world of Alan Wake and CONTROL. You and your team will fight strange and powerful enemies inside a secret government agency that’s under attack by supernatural forces.
Players will explore the strange and dangerous headquarters of the Federal Bureau of Control (FBC). This place is full of weird and mysterious things. You play as one of the FBC’s brave first responders. Along with your team, you’ll face strange events that bend reality and battle creepy monsters from other worlds.
Patch 1.2.0 overhauls the core systems to make progression faster and more rewarding. New players now start at Clearance Level 3 (CL3) for the first Job, Hot Fix. To unlock the next Job, you must complete a full three-zone run at CL3. Completing a Job at CL3 also unlocks the Corruption modifier for that Job.
Update 1.2.0 also brings big changes to how money and upgrades work in the game. For example, upgrade items like Lost Assets and Research Samples are now easier to see in Jobs. Players will also earn and spend Lost Assets more smoothly, making it easier to level up and unlock new gear. On top of that, the cost of unlocking things has been rebalanced so it better matches how much money players actually earn while playing.
And that’s not all. This update also brings some changes to how the game looks and runs. Lost Assets and Research Samples now have a glowing highlight, so they’re easier to spot and look cooler. The blood effects in the game also look better. Remedy has updated some objects and parts of the environment too. There are also general improvements to how the game runs, but Remedy didn’t explain exactly what those changes are.
Update 1.2.0 also brings some other changes to help balance the game. Now, it takes less time to build the BOOMbox and Swivel Cannon. Hiss Troopers are tougher too, they have more health and are harder to knock down. The Fix Kit’s Wrench now deals damage at every level, not just higher ones. Also, the Corrupted Stapler item is now easier to find and follow.
Like always, Steam will download this update the next time you launch its client. Below, you can also find its complete changelog. Be sure to also read our PC Performance Analysis.
FBC: Firebreak Patch 1.2.0 Release Notes
Economy Changes
Upgrade currencies (Lost Assets and Research Samples) are now visually highlighted in the Jobs to make them easier to spot.
All unlockable costs have been rebalanced to better match actual player currency earnings.
Players will now earn and spend Lost Assets at a healthier pace, enabling smoother progression and gear unlocks.
Job Progression & Clearance Levels
New players now start at Clearance Level 3 (CL3) for the first Job, Hot Fix.
Players can still choose to play at CL1 or CL2, but it’s no longer a requirement
To unlock the next Job, you must complete a full three-zone run at CL3.
Completing a Job at CL3 also unlocks the Corruption modifier for that Job.
These changes provide faster access to full Job experiences and improve matchmaking and onboarding.
Requisitions
The Operational Requisition has been split into two categories:
Essentials: Weapons, gear, Improvised Devices, Altered Augments.
Expressions: Cosmetic unlocks, like sprays and armor sets.
You no longer need to unlock unrelated items (e.g., gloves) to access key gear like weapons or augments.
Overall, gear progression is now significantly faster and more focused.
Balancing
Decreased the time it takes to build the BOOMbox and Swivel Cannon
Increased Hiss Trooper health and stagger threshold
The Fix Kit’s Wrench now does damage at every Tier
Increased the health pool of Powerful Enemies (the ones with names)
The Stapler Corrupted Item is now less elusive and easier to follow
Audio
Fixed missing third-person perspective sound effects for Shock enemies that were not being played properly
Fixed music transition issues when moving from the Main Menu to gameplay
Shield recharge sound effects are now properly audible, with a new implementation for out-of-range scenarios
Fixed a bug preventing harmful condition sounds from other players (such as fire effects) from being heard properly
Added a sound effect when exiting weapon or grenade selection in Loadout menu, and added transition sounds for lobby Quick Kit selection
User Interface
Fixed Crisis Kit XP level indicators in the Results screen display
Fixed player reputation overlapping XP progress in the post-match results screen
Fixed a crash issue when inspecting weapons in the Loadout menu
Fixed a misleading error message shown when the host leaves or disbands a party. It now correctly indicates that the party was disbanded
You can now ping ziplines
Temporary change: Removing the active Perks list from the top right of the in-game HUD due to performance issues (We will fix this urgently and bring the Perk list back)
Gameplay & Performance
Fixed an issue with the Humidifier where the water level changing was only visible to the player who placed the Humidifier
Enhanced DualSense haptic feedback in different parts of the Main and other Menus
Jump Kit Impactor Tool can now be charged while sprinting.
Visuals and Rendering
Performance improvements
Entering or exiting a teammate’s Resonance Shield range no longer triggers blue screen flashes.
Added a glowing highlight to Lost Assets and Research Samples to make them more attractive
Improved blood visual effects
Implemented distance fade for distortion effects inside fans
Freezer Duty – Added a ramp to the top of one of the buildings in Zone 2 so that Hiss can now get there. Sorry.
Ground Control – Fixed a wall in Zone 2 so players can no longer see through it
Updated various props and environmental elements

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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