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First Outriders Patch aims to fix stutters, improve performance & stability

People Can Fly has detailed the first post-launch patch for Outriders that will come out next week. According to the team, this update will aim to fix the stutters that PC gamers have been experiencing, and improve overall performance and stability.

Going into more details, this patch will fix a performance issue where GPU was not being fully utilized. Thus, this fix should help with stuttering and DX11/12 issues. Moreover, it will pack overall stability improvements for the matchmaking service.

Now in case you’re wondering, this patch will also enable cross-play. Once all platforms receive this first patch, cross-play across platforms will once again become viable.

Furthermore, this update will also address a number of crashes and bugs.

Below you can find the changelog for this first patch that will be coming to Outriders next week.

Outriders First Patch Notes
  • Will Fix a performance issue where GPU is not being fully utilized. This should help with stuttering and DX11/12 issues
  • Once platforms have been updated to the same patch version, cross-play across platforms will become viable again
  • Overall stability improvements for the matchmaking service
Crash Fixes
    • Fix a multiplayer crash that could result in client players having their inventory wiped
    • Fix the crash when completing the “A Bad Day” side quest.
    • Will also fix the crash that occurs in No Man’s Land when your language is set to Spanish (Yes, we know. Video game code is a magical thing).
    • Fix crash on launch issues
    • Will include many more “random” crash fixes
Various
  • Fix the HUD disappearing in certain cases
  • Fix bugs that interfere with players re-spawning in multiplayer Expeditions
  • Will also fix bugs with players getting stuck on geometry (including when using Gravity Leap) or falling out of the world.
  • Will change the default matchmaking setting from “Open” to “Closed”.
    • You will still be able to manually change this setting to “Open” through your game settings
    • This change will prevent players from joining games where the host didn’t intend to play in multiplayer. It will also cut down on AFK lobbies
    • This will also help improve matchmaking times, as the queues will be less likely to be overwhelmed by the sheer volume of constant matchmaking requests generated by “open” games.
  • Many other minor fixes and improvements

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email