Bethesda has announced that the DLSS & Ray Tracing PC patch for Doom Eternal will release on June 29th. From what we know so far, this RTX patch adds support for ray-traced reflections. Unfortunately, it will not bring ray-traced ambient occlusion, global illumination or shadows.
Now the good news is that a wide range of GPUs will be able to run these Ray Tracing effects at high framerates. A while back, NVIDIA shared a video showcasing the RTX 3080Ti running Doom Eternal in native 4K (without DLSS) on Max settings and with Ray Tracing. This high-end GPU was able to run the game with RT with over 100fps. So yeah, performance-wise, things are at least looking good.
We’ll be sure to benchmark this RTX patch and share our findings the moment this update releases. So yeah, stay tuned for more!