Cities Skylines II feature

Cities Skylines 2 just got its first performance patch


Colossal Order has just released the first performance patch for its latest city builder, Cities Skylines 2. This update aims to improve the game’s performance on a variety of PC configurations, and it resolves some crashes that plagued the game.

In Patch 1.0.11f1, there are some technical changes that make the game run better. Colossal Order changed the LOD to be independent of rendering resolution. This helps the game run smoothly, especially on high-resolution screens. They also fixed those annoying stutters when buildings pop up or spawn. The developers also said they made some other improvements to how the game looks, like making things in the distance and the lighting look better.

As said, Update 1.0.11f1 will also improve the game’s stability by addressing some crashes. For instance, it fixes a crash after upgrading wind turbine. It also resolves a crash with mesh loading (that happens with low settings mostly).

Cities Skylines 2 launched with major performance issues on PC. An AMD Radeon RX 7900XT could push 7-12fps at 4K/High Settings. On the other hand, our NVIDIA GeForce RTX4090 was around 20fps at 4K/High Settings, even on an empty map. So, we are really curious to see whether the game now runs better. And yes. Our PC Performance Analysis will include this performance update.

As always, Steam will download this update the next time you launch its client. Below you can also find its complete changelog.

Cities Skylines 2 Patch 1.0.11f1 Release Notes

  • Changed LOD to be independent of rendering resolution to get more consistent performance with high resolutions
  • Minor optimization with fog
  • Depth of field optimizations and tweaks
  • Global illumination tweaks
  • Optimized stutters when buildings spawn/level up
  • Optimized various stutters across all systems
  • Fixed crash after upgrading wind turbine
  • Fixed crash when car crashes into still hidden car with trailer
  • Fixed crash with mesh loading (that happens with low settings mostly)