DICE has just released a new major update for Battlefield 6. Title Update 2.1.2.0, also known as Casino Heist, brings a lot of new content and fixes. It adds a new map, a new carbine, a new gadget, and a new vehicle. It also adds seasonal leaderboards and more ways to play on Vegas Strip.
The new map is called European Casino. It is a large casino resort with shops, food areas, and a pool. Players can fight inside the casino, take cover on its balconies, or use the open areas to flank the enemy. Many parts of the map can also be destroyed.
The new Casino Heist event takes the fight to the casino floor. Players can take part in Conquest and Escalation matches, complete contracts, and earn a limited-time currency called DOUGH. They can then spend it on private security and casino-themed items.
Patch 2.1.2.0 also adds the NSW4 Carbine. This short-range weapon has many options for players to change its setup. It uses subsonic ammo by default, which helps keep shots quiet. The new ADS-17 6GHz Signal Jammer is a Recon gadget. It can disrupt enemy intel, maps, kill feeds, and objective status. The update also adds the M142 MRAS, a mobile rocket artillery vehicle that can fire rockets while on the move.
Players can now track their stats with the new seasonal leaderboards. These cover Career, game modes, and classes. You can also filter the results to show only your friends or view ranks from each season, starting with Season 5. A fixed player row keeps your own rank visible, even when you are not near the top.
Weapon choice and balance also get a major update. The Mini Scout can no longer kill with one headshot beyond 150 meters. The SCW-10 now deals less damage at longer ranges, keeping it focused on close fights. The GRT-BC gets faster aim-down-sight speed, while its barrels now offer new trade-offs between hip-fire accuracy, recoil, and aim speed.
The KTS100 MK8 also gets changes to its handling and magazines. These changes make it more suited to steady support fire. Extended magazines for the KV9, SCW-10, and SG 553R now come with greater handling costs. This should make players think more about their magazine choice. Match Grade Ammo has more bullet drag, and the DRS-IAR can no longer use Synthetic Tip Ammo.
Several other attachments have been changed, too. Frangible Ammo now costs fewer points, and the Aftermarket Buffer gives less recoil control. The Magwell Flare now offers a reload speed bonus. Underslung Mounts and sniper rifle iron sights also cost fewer points. The M44 Gunslinger attachment now improves hip-fire accuracy. The SV-98’s muzzle options have also been changed to offer more ways to hide your position.
Furthermore, Update 2.1.2.0 adds many new weapon parts. All Carbines can now use the DVO Low-Power Variable Optic, with zoom from 1x to 6x. The M44 gets four new scopes, including thermal sights. Other new parts include a Speed Holster for the USG-90, a Match Trigger for the M44, and a Flash Compensator for the ES 5.7. Rail Covers are also available for several weapons.
There are new ammo and magazine options as well. The GGH-22 and ES 5.7 can now use Synthetic Tip Ammo. The AK-205 gets a 60-round magazine, while the M/60 gets new 75-round and 100-round belts. The M250 and M240L also get new belt options. The M1014 and M87A1 can now use 8-shell tubes, but these cannot be used with muzzle suppressors. The GRT-BC also gets new 20-round magazines.
The new M142 MRAS is not limited to the new event. It has been added to four Conquest maps. On Area 51 and Operation Firestorm, it takes the place of one tank at each team’s base. On Railway to Golmud, it replaces the anti-air vehicle at Objective B, while an Infantry Fighting Vehicle takes the tank’s place at Objective A. On Mirak Valley, each team gets one M142 at its base. Vegas Strip also gets three new modes: Rush, Team Deathmatch, and Domination. Idle players now have 90 more seconds before being removed from Operations, Breakthrough, Carrier Strike, Conquest, and Escalation.
There are also many smaller fixes across the game. Weapon models, sights, magazines, and attachment previews now display more correctly. Several ammo values, attachment costs, and weapon descriptions have been fixed. The update also corrects reload animations and takedown moves. Player skins get fixes for bad textures, flickering parts, and clipping. First-person hand animations now work as intended after opening a door while holding a melee weapon.
Vehicle and gadget fixes cover several odd bugs. Guided missiles fired from the WSO seat in multirole jets now work as intended. Vehicles should no longer fly into the air as often after hitting other vehicles. Helicopters also no longer flip when a passenger throws a Supply Pouch. Supply Pouches now lock onto friendly players, and their ammo counts stay correct after resupply. The Handheld Jammer can now only be used on the player who carries it.
Patch 2.1.2.0 also fixes map and HUD issues. Bright spots that could appear across maps have been removed. Out-of-bounds warnings now appear at the right time and explain the rules more clearly. Many menu icons, weapon images, and map details have been fixed. The game also gets fixes for wrong damage numbers, missing vehicle icons, text overlap, and bad character model positions. A crash tied to the minimap has also been fixed.
Season 5 Weekly Challenges now track progress more reliably. This includes fixes for several Week 4, 7, 8, 9, and 10 tasks. The update also fixes problems with player settings. Your settings should no longer reset after a PC crash or an unexpected shutdown. It also fixes an issue where a game update could reset settings and show a save file error.
Portal gets a large set of new tools and fixes. Area 51, Vegas Strip, and the M142 MRAS are now available. Creators can use new visual and audio effects, change screen effects, and add more control over physics raycasts. The Portal SDK also gains WaterPlane support. New effects include fog, film grain, motion blur, depth of field, and color correction. Creators can also use new soldier effects, such as shadows and sound effects.
Custom Lobbies and Spectator Mode get several fixes, too. More lobby options now work as intended, and the Player Actions button can be selected. Spectators can switch between players with their keybinds. Their HUD, map cursor, and player view should also work more reliably. Several camera bugs and visual glitches have been fixed.
REDSEC also gets many changes. Rapid Royale now has Proximity Chat. Casual Battle Royale adds Recommended Zones for squads. Landing in one of these zones gives bonus XP. Battle Royale mission rewards can also include Battle Pickups. The Signal Jammer has been added to the Battle Royale loot pool.
Several mission and loot bugs have been fixed. Phantom Program items now drop when their carrier dies or leaves the match. Picking up a Phantom Program Fragment now gives progress to the whole squad. The final mission scene also has its correct sound. Other fixes cover loot crates, Upgrade Kits, Armor Plates, Redeploy Tokens, and mission timers. Players should no longer get stuck on certain roofs in Rapid Royale or trigger a match softlock during extraction.
The REDSEC HUD and menus also get more polish. New mission icons have been added, and tank drivers targeted by the Tank Hunter mission can now see a survival timer. Spectators can see Redeploy Token details in Rapid Royale. Map icons, loot markers, and other HUD elements have been fixed. Audio fixes cover mission sounds, voice lines, and Redeploy Token alerts.
Finally, Update 2.1.2.0 fixes several audio and ranked mode issues. Vehicle sounds now change more smoothly as they move across different surfaces on Vegas Strip. Weapon sounds and commander voice lines should also play at the right time. Ranked Battle Royale now shows the correct kill and assist limits for players who finish in 21st to 25th place. The season filter on the Ranked Leaderboard also lists seasons in the right order.
As always, Steam and the EA App will download this update the next time you launch their clients. Those interested can also find its full patch notes here.
Stay tuned for more!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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