You know what? I’ve been sitting on this since the game came out. Now as you may have heard, Star Wars Jedi: Survivor can look “amazing” with Ray Tracing. Or at least that’s what some people want to make you believe. The reality is that the Ray Tracing implementation in Star Wars Jedi: Survivor is not that good. In fact, the game can look atrocious with Ray Tracing, and we highly recommend disabling it. Continue reading Ray Tracing can look atrocious in Star Wars Jedi: Survivor, and you should completely disable it
Here’s The Legend of Zelda: Tears of the Kingdom running on PC via the Ryujinx Nintendo Switch Emulator
The Legend of Zelda: Tears of the Kingdom has been leaked online and, surprisingly enough, it can already be played on PC via Nintendo Switch emulators. Continue reading Here’s The Legend of Zelda: Tears of the Kingdom running on PC via the Ryujinx Nintendo Switch Emulator
Redfall – DLSS 3 Benchmarks & Impressions
Redfall is the latest Unreal Engine 4 that, thankfully, supports NVIDIA’s DLSS 3 AI upscaling tech. As such, we’ve decided to benchmark both DLSS 2 and DLSS 3 at 4K/Epic Settings, and share our impressions. Continue reading Redfall – DLSS 3 Benchmarks & Impressions
NVIDIA RTX4090 runs Redfall with over 100fps at Native 4K/Epic Settings
Bethesda has lifted the review embargo for Redfall, and we can finally share our first performance impressions of it. And the good news here is that the game runs with over 100fps at Native 4K/Epic Settings on an NVIDIA GeForce RTX 4090. Continue reading NVIDIA RTX4090 runs Redfall with over 100fps at Native 4K/Epic Settings
Forza Horizon 5 gets a 2GB Update on PC, full patch notes
Playground Games has released the May 1st Update for the PC version of Forza Horizon 5. This patch is 2GB in size and fixes some bugs that plagued the game. Continue reading Forza Horizon 5 gets a 2GB Update on PC, full patch notes
First PC patch released for Star Wars Jedi: Survivor, aiming to improve non-RT performance
Respawn has just released the first PC patch for Star Wars Jedi: Survivor. According to the release notes, this first update aims to improve the game’s performance when not using its Ray Tracing effects. Continue reading First PC patch released for Star Wars Jedi: Survivor, aiming to improve non-RT performance
Star Wars Jedi: Survivor PC Performance Analysis
Last week, EA released Star Wars Jedi: Survivor on PC. Powered by Unreal Engine 4, it’s time now to benchmark it and see how it performs on the PC platform. Continue reading Star Wars Jedi: Survivor PC Performance Analysis
RBDOOM-3-BFG 1.5.0 replaces OpenGL with DX12, almost doubling performance
The modding team behind RBDOOM-3-BFG has released a new version of it that replaces OpenGL with DirectX 12 and Vulkan. According to the team, and in some really demanding scenes, DX12 can almost double the game’s performance. Continue reading RBDOOM-3-BFG 1.5.0 replaces OpenGL with DX12, almost doubling performance
Fallout 3 gets a new HD Texture Pack, overhauling all of its textures
A couple of days ago, we shared a new HD Texture Pack for Fallout: Tale of Two Wastelands. Now while PC gamers could use this pack to overhaul the textures of Fallout 3, its size was too big (over 60GB). So, today we present you a smaller pack that will enhance all of Fallout 3: Game of the Year Edition’s textures. Continue reading Fallout 3 gets a new HD Texture Pack, overhauling all of its textures
Star Wars Jedi: Survivor DLSS 3 Frame Generation Mod Showcased
As we’ve already reported, Star Wars Jedi: Survivor is a really CPU-heavy game due to its optimization issues. And, as we suggested, NVIDIA’s DLSS 3 would potentially do wonders on this game. And we were right as PureDark has shared a video, showcasing a WIP version of a DLSS 3 Frame Generation Mod for it. Continue reading Star Wars Jedi: Survivor DLSS 3 Frame Generation Mod Showcased