Unity 4.5 Is Now Available – Includes Improved 2D Physics, Corrects Over 450 Bugs

Unity Technologies announced the release of Unity 4.5, available for download now from its official website. This new version of Unity 4 engine corrects over 450 bugs, and comes with a lot of new additions. Furthermore, the new Module Manager provides specific patches to mobile platforms. Continue reading Unity 4.5 Is Now Available – Includes Improved 2D Physics, Corrects Over 450 Bugs

Battlefield: Hardline Revealed – Visceral’s BF Game, Coming Fall 2014, 7-Minute Trailer Leaked

Battlefield fans, get ready for a treat. Visceral’s Battlefield game has just been revealed and according to its official website, it will be called Battlefield: Hardline. As EA revealed, the game will launch this Fall, is a brand new series in the Battlefield franchise, and will involve cops versus criminals. Continue reading Battlefield: Hardline Revealed – Visceral’s BF Game, Coming Fall 2014, 7-Minute Trailer Leaked

Borderlands: The Pre Sequel – 15 Minutes Developer Walkthrough

2K Games and Gearbox have released a developer walkthrough for Borderlands: The Pre Sequel, featuring 15 minutes of gameplay footage. Borderlands: The Pre-Sequel tells the story of how Jack came to become the villain of Borderlands 2. The game is currently planned for a Fall release on PC, X360 and PS3. Enjoy! Continue reading Borderlands: The Pre Sequel – 15 Minutes Developer Walkthrough

Watch_Dogs – Final Retail Build Versus E3 2012 Build – Full Demarco Mission

YouTube’s member ‘Cartelstrims369’ has created an amazing comparison between the Demarco side-mission of the E3 2012 build and the final build. This video shows some additional features that have been removed from the final version of the game. The E3 2012 build featured smoke effects comparable to Nvidia’s PhysX GPU-accelerated smoke effects that were present in Batman: Arkham series. Well, this gorgeous effect has been completely removed. Not only that, but the interior of Demarco’s club lacks shadows, as well as mist and and smoke effects. It’s also obvious from this comparison that the lighting system has been downgraded as everything feels so ‘unnatural’ compared to the E3 2012 build. Moreover, the bloom effects during slow-motion have been removed. Enjoy! Continue reading Watch_Dogs – Final Retail Build Versus E3 2012 Build – Full Demarco Mission

The Evil Within – Delayed To October 21st

Bethesda has just announced that its upcoming horror title that is being developed by Shinji Mikami has been delayed to October 21st. The game was originally planned for an August release but Mikami felt that it needed a bit more polishing, which is why the release date has been pushed back. Bethesda has also released a new trailer for The Evil Within that can be viewed below. Enjoy! Continue reading The Evil Within – Delayed To October 21st

Watch_Dogs – PC Final Build Versus E3 2012 Build – Details Comparison

A couple of days ago, we compared the Xbox One final version of Watch_Dogs with the E3 2012 PC build. Blasphemy, they said. How can you compare a console version with the PC build, they said. Well, the reason was quite obvious why we decided to do such a thing. You see, we strongly believed that all major effects were present in the Xbox One version, meaning that there wouldn’t be major differences between them. And we were right as there are no ‘specific’ particles effects available on the PC (other than HBAO+ and TXAA). Continue reading Watch_Dogs – PC Final Build Versus E3 2012 Build – Details Comparison

The Wolf Among Us: Episode Four – ‘In Sheep’s Clothing’ Is Now Available

Telltale Games, in cooperation with DC Entertainment, today announced the release of ‘In Sheep’s Clothing,’ the fourth of five episodes of The Wolf Among Us. The episode is available now on the PlayStation Network in North America for PlayStation 3, on PC and Mac worldwide from the Telltale Online Store, and other digital outlets, including Steam. Continue reading The Wolf Among Us: Episode Four – ‘In Sheep’s Clothing’ Is Now Available