Indiana Jones and the Great Circle – 4K/8K Path Tracing DLSS 4 Benchmarks

MachineGames has just released a new update for the PC version of Indiana Jones and the Great Circle that adds support for DLSS 4. Thanks to this update, RTX50 series owners will be able to use DLSS 4 Multi-Frame Gen. Not only that but the update adds a new option for ray-traced shadows to include all light sources. So, time to benchmark this new update at both 4K and 8K resolutions. Continue reading Indiana Jones and the Great Circle – 4K/8K Path Tracing DLSS 4 Benchmarks

Delta Force: Black Hawk Down at 8K/Max Settings on NVIDIA RTX 5090 with DLSS 4

TiMi Studio Group has just released the Black Hawk Down campaign for Delta Force. This campaign is free to everyone, and I highly recommend trying it. Powered by Unreal Engine 5, Black Hawk Down sports some pretty impressive visuals. As such, I’ve decided to capture some footage from it at 8K. Continue reading Delta Force: Black Hawk Down at 8K/Max Settings on NVIDIA RTX 5090 with DLSS 4

Grand Theft Auto 5 will support Ray Tracing Reflections, Shadows, RTGI & RTAO on PC

Rockstar has revealed that the Next-Gen Update for the PC version of Grand Theft Auto 5 will be released on March 4th. This patch will bring new Ray Tracing effects that will be exclusive to PC. Plus, it will add support for NVIDIA DLSS 3 and AMD FSR 3.0. So, let’s take a closer look at it. Continue reading Grand Theft Auto 5 will support Ray Tracing Reflections, Shadows, RTGI & RTAO on PC