A few days ago, we informed you about the Nintendo Switch emulator, yuzu, finally running Super Mario Odyssey with 60fps. And today we are happy to report about another Nintendo Switch exclusive that runs with 60fps on the PC. Yeap, as the title suggests, PC gamers can now enjoy The Legend of Zelda Link’s Awakening on the PC with 60fps.
This Zelda game can run so well on yuzu thanks to the recent Asyncronous GPU Emulation update. After all, this update has drastically increased performance in most games on the emulator. This is also the reason why Super Mario Odyssey also runs so smoothly on yuzu. This feature allows yuzu to utilize a secondary core to offload emulated GPU instructions, freeing up the primary core for more CPU bound tasks.
As we’ve already said, yuzu can currently run a few games at full speed. PC gamers can already enjoy games like Pokémon: Let’s Go, Pikachu! and Super Mario Maker 2. ONE PIECE: Unlimited World Red Deluxe Edition also runs with 60fps.
Do note that there are still some visual artifacts in The Legend of Zelda Link’s Awakening. So while the game is fully playable and enjoyable, it’s not perfectly emulated yet. My guess is that the yuzu team will fix these glitches in the next couple of releases.
Still, it’s really mind-blowing witnessing a 2019 game running so well on the Nintendo Switch emulator.
Below you can find a video from BSoD Gaming, showcasing the game on the latest version/build of yuzu.
Enjoy!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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Why is is so hard for emulators to put some playable minimum specs?
Presumably because the quality of emulation and therefore performance often varies from one game to another. Game ‘x’ may run smoothly on a moderately powerful CPU whereas game ‘y’ requires a high-end CPU to do so.
I know that’s the case with PCsx2, but all emulators? In any case, nothing wrong in putting minimum specs for each game, as it should be with all PC games.
I don’t know about “all emulators” but it’s certainly the case with the likes of Yuzu, RPCS3, Xenia and probably also to some extent for some super-accurate emulators for older consoles like Higan.
Yep, if you visit the compatibility sections on the sites for Yuzu, RPCS3, etc, then you’ll see user feedback detailing how well each game runs on their hardware with various emulator builds.
I did try to mess around with Yuzu last weekend but of course the need for copyrighted bios and whatnot pretty much make officially supported way to doing it pointless (Dumping it from a real switch)
I didn’t look any further for some dark repository of such file but wouldn’t be opposed to someone telling me where they’re hidding 😉
Further to that PC is the only way to run this game at a locked 60fps because, as shown by Digital Foundry, the frame-rate frequently nosedives on Nintendo Switch.
#gloriouspcmr ?
In other Nintendo console emulation news,
– Cemu is becoming so well optimised that even laptops with only an integrated GPU can now run Zelda BotW at beyond console quality settings!
– bsnes, with its awesome HD Mode 7 feature, received a recent update