Wargaming has announced the launch of World of Warplanes version 2.0. This massive overhaul includes core gameplay changes and an all-new game mode. In addition, it comes with completely revised warplane types and parameters, a highly-demanded Bomber class, and more.
Furthermore, World of Warplanes version 2.0 introduces the Conquest mode. This is a steep turn from dominating in team deathmatch to achieving tactical superiority over a land area divided into key sectors. In this mode, the well-coordinated efforts of a team consisting of several different warplane classes determines the outcome of a battle.
Each class has been redefined to fulfill specific roles in combat, with highly distinguished advantages and disadvantages. Finally, the aircraft fleet welcomes Bombers, a long-awaited class that will have specific objectives in every battle.
Enhanced dynamics have been one of the player requirements. Therefore, we are happy to report that World of Warplanes version 2.0 addresses them with the respawn system. This system allows pilots to re-enter the battle and contribute to their team’s victory.
Last but not least, World of Warplanes version 2.0 introduces manual control of your rear gunner, new bombsight view, and onboarding armament reloading.
Andrew Zhugar, World of Warplanes Publishing Director, said:
“We’re proud to share the results of the hard work our team has done. Every enhancement, every change was implemented through tense discussions with our devoted community. It’s them who made it possible to prepare and launch Update 2.0.”
In order to celebrate this release, Wargaming released a new trailer for this brand new version of World of Warplanes, and you can watch it below.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”