Slitherine and Games Workshop today announced Warhammer 40K: Armageddon. Slitherine have acquired the exclusive rights to Games Workshop’s “Battle for Armageddon” setting in order to create a series of amazing multiplatform, turn-based, hex-based games. Warhammer 40K: Armageddon will make full use of Slitherine’s expertise in creating compelling and challenging strategy gaming experiences.
The initial game is set during the Second War of Armageddon and players will lead the Imperial forces of the Armageddon Steel Legion and Space Marines from the Ultramarines, Blood Angels and Salamanders Chapters against Ghazghkull Thraka’s massive Ork Waaagh! invasion through over 30 scenarios, on the hostile terrain of the planet and its gigantic Hive Cities.
Iain McNeil, Development Director of the Slitherine Group said:
“It is very exciting to see a game like this come alive – I just can’t wait to play it. It’s been almost 15 years since a turn-based strategy game set in the Warhammer 40,000 universe has been released and we think it is now time to deliver that experience to all fans around the world.”
Jon Gillard, Head of Licensing at Games Workshop added:
“The Battle for Armageddon is a classic event in the lore of the Warhammer 40,000 universe, having been detailed in games, models and novels over the past 20 years. Slitherine’s masterful use of their classic digital wargame style applied to this seminal setting will delight fans of both.”
The game is currently in development for PC and iOS and will release in the first quarter of 2014.
Main features of the game include:
-The game portrays the Second War for Armageddon™ in great detail, from the initial Ork landings to the final liberation of the planet;
-It contains a large branching campaign with 30 major scenarios, plus additional 5 tutorial scenarios that explore the story in detail;
-A complex plot, which can develop during a mission, right in the middle of battle, creating an engaging story line with unexpected twists;
-Players lead Imperial troops of the Armageddon™ Steel Legion, with supporting assets from a number of Space Marine chapters against the ferocious Orks;
-Fight alongside Commissar Yarrik and Commander Dante against the cunning Ork Warboss Ghazghkull Thraka;
-Carry over battle-hardened veterans from scenario to scenario, using their experience and upgrading their equipment;
-Detailed combat model with terrain, weather and morale effects;
-Extensive modding options delivered through a powerful and easy-to-use game editor.
Warhammer 40K: Armageddon will also come with over 35 scenarios, over 100 unit types, with unique roles, stats and special abilities, 20 different units stats and a separate set of maps that are designed and balanced specifically for multiplayer via Slitherine’s PBEM++ system.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards."