Focus Home Interactive announced that Wargame: Airland Battle, the sequel to Wargame: European Escalation, is now available. This strategy title is available on most regions, though we should note that it will be available in Germany, Austria & Switzerland on May 31st. The game is priced at 39,99€ on Steam, and those owning Wargame: European Escalation will receive 25% off until 11:59pm pacific on June 1st.
The publisher claims that Wargame: AirLand Battle is making a huge leap forward with its visuals, bringing a level of detail never before seen in a real-time strategy game. Flat relief and lack of variety is now a thing of the past, as the new version of the IRISZOOM Engine displays spectacular graphics, with a huge variety of units, scenery and impressive topography reproduced from satellite maps.
Players will command all the military resources of the Cold War era, from tanks to planes which make an outstanding entrance in the series. A total of 150 planes strengthen the playable arsenal of the game, from fighters to bombers to electronic warfare planes. Four new nations and their vehicles join the original eight from the first game, making a total of over 750 vehicles and combat units rendered in realistic detail with new textures.
In Wargame: AirLand Battle, realism is also strengthened thanks to a new weapons system, better handling of fire and its effects, and a new Urban Combat Interface (UCI) allowing for battle inside cities block by block to take them over.
The solo part of the game is composed of several new dynamic campaigns, during which you will manage all aspects of the battle. Lead each squad of the Theatre of Operation, and make good use of your reinforcements and strategic support.
Each decision you make has an impact on the tactical outcome of battles, and also impacts the evolution of the global conflict.
Wargame: AirLand Battle still allows you to customize your own army in solo and multiplayer modes, thanks to the ‘Deck’ system, which is now being enhanced with an integrated ‘viewer’.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards."