Ever wondered what a modern-day version of Minecraft would look like? Well, the man behind VoxelFarm had – most probably – the same question in his head when he started creating it. VoxelFarm is a voxel engine that supports meshes and features a procedurally generated terrain. It looks cool and is programmed by an individual, Miguel Cepero. Miguel and some friends will be creating a game with this tech that will allow large numbers of players to come together, or play solo if they want to. The core idea will be to explore new interesting places, claim them, and develop them. Miguel has released two new videos for this engine that can be viewed below.
VoxelFarm: Flying Camera over terrain
VoxelFarm Engine: Feb 2013