Bright Memory Infinite new screenshots-1

Unreal Engine 4-powered Bright Memory Infinite releases on November 12th

FYQD Studio and PLAYISM announced that Bright Memory: Infinite will release on November 12th. In order to celebrate this announcement, the teams have also released a new trailer that you can find below.

The game will expand on the visceral combat experience of its prequel Bright Memory. Players will be able to utilize guns, blades, and special abilities altering time and gravity to slay mythological beasts and futuristic soldiers in brutal fashion and rack up dazzling combos in the process.

Players can slice off enemy limbs then deploy new wall-running and blocking techniques. Additionally, they can use each weapon’s new special effect with the last bullet, such as tracking missiles or incendiary bombs, and leave no foe in one piece. Furthermore, they can upgrade protagonist Shelia’s weapon proficiency and skills with a detailed skill tree, enabling a highly-customizable combat experience.

FYQD Studio worked closely with NVIDIA throughout the entire development process of Bright Memory: Infinite after the addition of ray tracing and NVIDIA DLSS to the original Bright Memory, and the release of the Bright Memory: Infinite Ray Tracing Benchmark. Bright Memory: Infinite features DLSS, ray-traced reflections, shadows, caustic effects, and global illumination. Moreover, it will support NVIDIA Reflex to minimize latency for an unforgettable experience.

Zeng, indie game developer at FYQD Studio, said:

“Bright Memory: Infinite is the culmination of years of work to prove just what indie developers are capable of. I look forward to blowing fans away with an experience that’s not just good-looking, but incredibly fun.”


Bright Memory: Infinite Release Trailer

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email