Unreal Engine 4-powered horror game, Inner Chains, is now available on Steam

IMGN.PRO and Telepaths’ Tree have announced the release of Inner Chains. Inner Chains is a FPS horror game set in a dark, surreal, and deadly biomechanical world and in order to celebrate this announcement, IMGN.PRO released the game’s launch trailer that can be viewed below.

In Inner Chains, players will have to get to a mythical place called the Last Hope and leave its sick, degenerated, dying planet once and for all.

“You embark on your journey full of fanatical zeal, but soon it becomes clear that nothing is what it seems in this strange world. To discover your role in it, you’ll have to fight for survival, face hostile fauna and flora, overcome your own weaknesses, remain vigilant to your surroundings, and explore the secrets of the game’s world. Your survival depends entirely on your watchfulness, logical judgment, quick reflexes, accuracy, and your ability to use your surroundings to your advantage.”

Here are the game’s key features:

  • Unprecedented methods of interaction between weapons, their users, and the environment.
  • A dark biomechanical world where both fauna and flora lie in wait for your slightest stumble.
  • Stunning surreal visual style.
  • Deadly, intelligent, and challenging opponents.
  • Unusual locations with their own unique stories.
  • Subtle thriller elements that will fill you with fear in unusual, inventive ways.
  • Thrilling action combined with an interesting, hair-raising story.
Inner Chains - The Beginning of The End - Release Trailer

18 thoughts on “Unreal Engine 4-powered horror game, Inner Chains, is now available on Steam”

  1. something tells me developers behind this game are making this game into something much more of what it was supposed to be

          1. no i did not my next comment was censored because i used a “mean word” , i was trying to say some **** is about to pop up and be that guy
            so there, settle down now, i don’t have alts and when i get banned i’ll never come back again in any shape or form

  2. LOL the steam reviews for this game are hilarious:
    “I’ll do a short review – after 45 mins of gameplay, because i liked the trailers and bought it today.

    Pro:
    The trailers – they look good and made me buy it.

    That’s it. I found nothing good about this game in 45 mins of gameplay. Nothing in this game makes me want to play it or go further in game progress. And the Cons will tell you why.

    Cons:

    The performance is the only nightmare in this game. The fps drop random from 100+ fps down to nightmarish 25-35 fps.
    Even if you achieved to keep 70+ fps there was a recurring “lag” or “stutter” ever 2-3 seconds. Like you game stops short and goes on … and stops … CPU and GPU clock remain at full clock.

    The graphics of this game is typical for Unreal Engine 4. Okay in most cases but i would never call it amazing.
    Looks pretty on screenshots but ingame it’s allways kinda “mehhh”.

    The sound design is very poor. Music is ok, but there are nearly no sound effects ingame in the first hour that it felt so empty and boring. Atmosphere? Not found.

    The story and gameplay of this game?
    Besides the intro there is in the first hour not that much seen or told what this all is.
    You walk around, follow the path, see, avoid hostile “enemies” ( something like plants ), interact with stuff you don’t know and don’t get information about. That’s basically what you do until you find your first gun. So gameplay is really boring, story nearly untold and you really don’t know what the heck to do besides walking around, opening games, avoid or kill enemies. But it’s done in such a boring and not-enjoyable way of playing this, that i could not go on playing it.

    What’s the nightmare in this game?
    The options “menu” with few options and not even a slider for mouse sensitivity – which is really annoying!

    The animations and the gameplay feels so wonky and “not right” – another gamebreaker for me.
    I jumped down some stairs – 1 meter down and died. Well …

    Conclusion:

    In this current state – i would not buy it.
    It feels again like a UE4 techdemo – not more, not less.

    I really thought this game could deliver what the trailers promissed. I can not.

    There is so much to do, to fix, to optimize.

    Sorry, but i could not go on playing because nearly no atmosphere, lack of storytelling, stupidly walking around with the feeling of “you no nothing jon snow” which is not getting better at any time in the first 45 mins. And the stuttering and laggs are killing the game completly.

    The 2 rigs i tried and played this game on:

    AMD R7 1700X ( 8x 3.9 Ghz )
    16GB DDR4-2933
    GTX 1070 ( newest driver )
    game and OS on 2 different SSDs
    Win 10 ( game mode on/off tested )

    Intel i5 3570k ( 4x 4,6 Ghz )
    16GB DDR3-1600
    GTX 1070 ( newest driver )
    game and OS on 2 different SSDs
    Win 10 ( game mode on/off tested )

  3. I’m turned off by the slow, sluggish movement of both player and enemies. But I’m starting to see Half Life influences with the enemies and weapons which is a positive surprise. Those rotating “arms” growing out of the ground sort of behave like the spinning blades in HL2, you even see zombie enemies walking into their range and getting attacked for it. Then there’s the thing on the ceiling pulling someone up.

    Regarding that Steam review: Bad performance was to be expected in an indie game trying to be all about graphics. And the rest is just your average crowdfunded game. Oh well. This is what you get when you “back” a shooter based on graphics and cutscenes.

  4. Just found out that they had promised a Linux version on Kickstarter and their response to when that will be coming is

    “For the Linux, the support won’t be available at the release. Might be added in the future.”

    They promise a version for Linux, some people fund it based on that and now we get a maybe ?

    No matter on whether you use Linux you should avoid giving this developer money, scumbags don’t deserve it.

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