Massive new patch for Sniper: Ghost Warrior 3 fixes visuals & brings performance improvements

It’s been almost a month since its release and CI Games has just rolled out a massive new patch for Sniper: Ghost Warrior 3. According to the release notes, this patch adds Steam Cloud support, and fixes various gameplay and code issues.

Furthermore, this patch brings a number of performance improvements in various maps, fixes incorrect collision on several building and objects, fixes Shadows cast by local lights, features several objects LOD’s and settings tweaks, as well as several extreme navigation improvements.

Moreover, this patch fixes inconsistent button icon for “docking laptop” action, fixes wrong legend icon for POI’s in map menu and features some Minimap readability tweaks.

Given the fact that Sniper: Ghost Warrior 3 received this new massive update, we’ll resume testing this game. As such, expect our PC Performance Analysis article to go live this weekend.

This patch will be auto-downloaded from Steam, and you can read its complete changelog below.

Sniper: Ghost Warrior 3 Patch 1.2 Release Notes:

Features
– Added Steam Cloud support – progress and savedata are kept in user storage now
– Added POI completion reward for Mining Town and Village

Code
– Fixed an issue that could cause the save files to become corrupted
– Fixed crash ‘job manager:Atomic counter underflow’
– Fixed crash during Party Crasher mission
– Fixed crash after attempt to open main menu
– Fixed freeze that occurred while changing the video settings

Animations
– Fixed animation bugs with Sawn-off Shotgun

Graphics
– Fixed Shadows cast by local lights
– Fixed invisible objects on lamps
– Fixed green channel flip in ddna textures on terrain
– Fixed incorrect collision on several building and objects
– Several objects LOD’s and settings tweaks
– Several extreme navigation improvements
– Added new proxy for glass

Gameplay
– Fixed the issue that could cause the player to fall through level geometry during the mission (Quarry Coup, Winery, Lydia DLC)
– Fixed that player can get stuck between level geometry (on Village map, in Dam map Safehouse)
– Fixed redundant extreme navigation on several places on Village and Dam maps

Balancing
– Fixed Herstal Voelpe Collimator unlock
– Fixed KT-R extended magazine unlock
– Fixed ES25 Silencer unlock
– Fixed ES25 Bipod unlock
– Increased ammunition for Sawn-off Shotgun
– Moved Sawn-off Shotgun from sidearm to secondary weapon category

UI
– Fixed inconsistent button icon for “docking laptop” action
– Fixed wrong legend icon for POI’s in map menu
– Minimap readability fixes

Mining Town
– Fixed exploit of respawning AI at POI by changing AI spawn rule
– Fixed issue that made player unable to tag 23S soldiers by using CCTV
– Improved skydome in the afternoon
– Fixed lighting in tunnels in Hotel area
– Fixed extreme navigation near the church, antenna area and dam transfer tunnel
– Fixed issue of destroyed lamps casting light in the safehouse
– Player is now able to go under AC system during Cut Off mission

Village
– Tweaked light brightness on village horizon
– Fixed incorrect animation for hanging on stone wall in several places
– Fixed that player can get stuck on lying tires at Burning Brides I mission area
– Fixed improper size of the axe head collectible
– Fixed broken shimmy lines on stairs model
– Fixed holes in geometry of destroyed church in the Awas Family mission area
– Fixed floating object in Lydia’s hotel room in Kozori

Dam
– Wolves on junkyard POI no longer spawn on game start
– Fixed wrong rotation of trash container that causes animation glitches when hiding
– Several performance fixes
– Fixed cloths on POI
– Fixed AI spawn distance in several outposts
– Minor graphical tweaks
– Fixed floating hooks above the road next to the “Butcher” POI

Missions
– Remains of the Day: Fixed church bells that were ringing during mission
– Awas Family: fixed exploit that allowed player to skip “Exfiltrate” objective after loading last checkpoint
– Quarry Coup: fixed incorrect hint display when player kills Madame Roux
– Bridge: Fixed mission AI zone de-spawn on mission completion or abort
– Slaughterhouse: Fixed misplaced mission marker when player speaks to prisoners during the mission
– Slaughterhouse: Fixed rare bugged mission objective in Slaughterhouse mission
– Black Widow: fixed that dead 23S retries detecting player repeatedly
– Get the Red: fixed that Lydia and Raquel VOs overlap while they escape the complex
– Clear Out: fixed inconsistent use of SFX for mission objective
– Burning Bridges II: fixed computer highlight in scout mode
– Loose Ends II: fixed issue which caused the interrogations not providing meeting location
– Loose Ends II: fixed objective update when entering armory through the roof
– Loose Ends III: fixed mission unlock notification
– Loose Ends III: fixed mission objective issue that caused “kill the target” objective to fail when player exfiltrated mission area
– Loose Ends IV: fixed doubled completion objective pop-up
– Loose Ends IV: fixed issue which caused the interrogations not providing location of Koba’s Body
– Loose Ends V: fixed wrong mission unlock notification
– Opium Wars I: fixed inconsistent spawn point when continuously reloading checkpoint
– Opium Wars I: fixes on interior lights

Lydia DLC
– Fixed issue that triggered restricted zone warning message when player uses drone within mission area
– Fixed issue with interrogation that doesn’t end with killing the victim

Localization – ALL
– Added KT-R silencer description to weapon cache
– Fixed hint description that is displayed after clearing all POIs
– Fixed Raquel’s name in main dialogues

Localization – PL
– Improved naming convention
– Fixed several grammar issues

Other
– Numerous other improvements and tweaks not listed above

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email