Nexon Europe today announced plans to publish Shadow Company: The Mercenary War, a first-person shooter PC game, across Europe later this year. From Doobic Game Studios, Shadow Company: The Mercenary War is being developed using Epic Games’ Unreal Engine 3, offering the first-person shooter (FPS) a level of graphic fidelity rarely seen in a free-to-play game.
Shadow Company: The Mercenary War is an evolution in free-to-play FPS games, offering features such as weather effects, 24 person multiplayer combat, dynamic lighting effects and realistic character animation made possible by Unreal Engine 3.
SungJin Kim, CEO of Nexon Europe said:
“Publishing Shadow Company: The Mercenary War in Europe is another huge step for us. It will be our pleasure to offer such a quality game with cutting-edge graphics to the European Community.”
Jun Hyok Im, CEO of Doobic Game studios added:
“Partnering with Nexon to publish and service Shadow Company: The Mercenary War is a great opportunity for us to show the world how compelling a free-to-play FPS can be. We are committed to working with the best partner in each market in order to make Shadow Company: The Mercenary War the finest first-person shooter available. Given our publishing history with Nexon and the company’s track record of success, it was an easy decision to partner with Nexon once again.”
Globally, Nexon has obtained the rights to publish Shadow Company: The Mercenary War in North America, Europe and Japan. Shadow Company: The Mercenary War will join a diverse suite of free-to-play games in Nexon Europe’s PC games portfolio when it launches later this year.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”