Fallout 4 Logo

Unofficial Fallout 4 Patch 2.0.3 is now available featuring numerous Actor, Item, Mesh and Quest fixes

The Unofficial Patch Project Team has released a brand new patch for Fallout 4. According to the release notes, the unofficial Fallout 4 patch 2.0.3 adds keywords for power armor paint introduced with patch 1.10.64 and keyword data for the Gatling Laser added by patch 1.10.50.

In addition, this patch comes with numerous Actor, Item, Mesh and Quest fixes. It also features one hell of Papyrus fixes.

In case you weren’t aware of, the Unofficial Fallout 4 Patch is a comprehensive bugfixing mod for Fallout 4. The goal of this mod is to eventually fix every bug with Fallout 4 not officially resolved by the developers to the limits of the Creation Kit and community-developed tools, in one easy-to-install package.

Those interested can download this unofficial patch from here. Below you can find its changelog (excluding the Papyrus fixes that you can find here).

Have fun!

Unofficial Fallout 4 Patch 2.0.3 Release Notes

Official Patch Merges

  • New keywords for power armor paint introduced with patch 1.10.64 have been added.
  • Keyword data for the Gatling Laser added by patch 1.10.50 has been added. (Bug #23373)

Actor Fixes

  • LCharStingwing was missing its leveled list flags. (Bug #23166)
  • Removed unused script properties from REProtectron. (Bug #22345)
  • Kelly the Brahmin Vendor’s AI package has been fixed so she won’t simply stand idle in one spot anymore. (Bug #23343)

Item Fixes

  • SecurityBar01, SecurityBarBase02: Missing properties added so these will function correctly when used. (Bug #23573)
  • Removed a duplicated item from LLI_Armor_Gunner_Outfit_Arms100. (Bug #23126)

Mesh Fixes

  • Blood packs were missing the plastic tubing other medical packs have attached. (meshes\props\bloodpack.nif) (Bug #23170)
  • Trifold American Flag objects had bad snap point alignments in workshop mode. (meshes\props\trifoldflag.nif, meshes\props\trifoldflag_prewar.nif, meshes\props\trifoldflagempty.nif) (Bug #23215)
  • Glow sights on the Deliverer were too bright, causing bloom distortion. (meshes\weapons\covertsidearm\covertsidearmnightsights_1.nif) (Bug #23366)
  • Fixed a portion of the X01 power armor being out of position. (meshes\actors\powerarmor\characterassets\Mods\PA_X1_Body.nif, meshes\actors\powerarmor\characterassets\Mods\PA_X1_Helmet.nif, meshes\actors\powerarmor\characterassets\Mods\PA_X1_LArm.nif, meshes\actors\powerarmor\characterassets\Mods\PA_X1_RArm.nif) (Bug #23551)

Quest Fixes

  • Molerat encounters at Rotten Landfill should now clean themselves up properly if the molerats are defeated. A missing alias for the second scavenger has also been replaced. (Bug #23602)
  • Cleared invalid properties from REChokepointSC03. (Bug #23068)
  • BoS100Fight needed to have it’s HealthAV property initialized in the script. (Bug #23080)
  • Cleared invalid properties from RETreasureHuntSC01. (Bug #23098)
  • Cleared invalid properties from DLC01REObjectSC01. (Bug #23111)
  • Cleared invalid properties from DLC04MQ00Gunners. (Bug #23118)
  • Fixed RECampKMK02 to point Alias_Friend01 at the correct reference. (Bug #23130)
  • Cleared invalid properties from DN066. (Bug #23143)
  • Fixed RECampSC03 to point a topic info property to the right entry. (Bug #23162)
  • Cleared invalid properties from REObjectJS01. (Bug #23164)
  • Cleared invalid properties from DN102. Also set 2 aliases to optional so the script that clears them can actually do so. (Bug #23230, Bug #23231)
  • Cleared invalid properties from DLC01MQ04. (Bug #23267)
  • Cleared invalid properties from DN083_Barney. (Bug #23316)
  • Flagged 4 aliases as optional in DN143 so that the script that clears them can actually do so. (Bug #23410)
  • Cleared invalid properties from BoS101. (Bug #23470)
  • Cleared invalid properties from FFDiamondCityWanted01. (Bug #23472)
  • Cleared invalid properties from BoS101ArcJet. (Bug #23550)
  • Removed “run on stop” flag from the final stage of MQ102 and corrected the script to close it down properly. (Bug #23077)
  • DLC01REObjectKMK01 had a scene property incorrectly pointing to a static reference. The rearming trigger for the encounter has also been fixed so it will run properly. (Bug #23119)
  • Replaced missing sound marker for DN102. (Bug #23229)
  • Fixed communication errors between the various treasure hunt quests and their master control quest. (Bug #23561)

17 thoughts on “Unofficial Fallout 4 Patch 2.0.3 is now available featuring numerous Actor, Item, Mesh and Quest fixes”

  1. Is the game still plagued by low fps from the shadows quality? I remember that the performance was horrible when the game was fresh .

    1. Probably likely that it still is. I stopped playing due to fluctuating fps when going near the bigger settlements. a 6700k and 1080ti is apparently not enough for such a bad game.

      1. You guys are on crack. I’ve had no problems with it on my Core i5/14gb RAM/1050ti-4gb and I have everything maxed. It can slow occasionally but it certainly doesn’t bomb.

          1. What? That my system can handle Fallout4 or that these guys are clearly on crack? I think their replies speak for themselves. As for my system, I haven’t had any problems with Fallout4. Maybe because I’m on Windows7? I dunno, it just runs fine for me and I have every graphical option turned all the way up. Don’t know what more I need to say to convince you. Fallout4 isn’t exactly the Crysis of 2017, it doesn’t need a big powerful system to get it to run decently. ‘Course, my system isn’t loaded with crap either, I don’t have 20 things running in the background nor am I streaming.

          2. Your’s then is one of the few machines that could play the game without getting bothered by the piss-poor performance.

      2. I ran FO4 with almost 70 mods on a 3770k and 1080. My frames were usually around 50 – 60, with some drops to the 40’s in some of the performance heavy areas. Vanilla you can run at a solid 60fps with no drops.

        1. I tried a run with Vanilla, but as soon as I neared the power station, and the Goodneighbor settlement, my FPS went to hell.

          1. with a game with physics that go completely bonkers when going over 60?, not a chance. I’m aiming for a consistent 60fps.

  2. For this new UFP you need official patch 1.10.64..and that patch screw up half of mods and a game too, ”goooood job Bethesda” ffs

Leave a Reply

Your email address will not be published. Required fields are marked *