Unity 5 Now Supports EISKO’s Character Physically-based Shading

EISKO today announced the release of its Character Physically-Based Shaders (CPBS) package for Unity 5 on the Unity Asset Store, offering developers a high performance and cost-effective solution for creating more lifelike characters that react perfectly to environment lighting.

The CPBS package has been specifically designed for human skin rendering giving it a realistic soft, slightly translucent appearance and near-perfect blending between facial expressions, mimicking the elastic deformation of the skin even at 60 fps – including when the character is at rest – as demonstrated in the following video.

In addition to skin, the CPBS package also includes dedicated and fully customizable shaders for eyes (iris and sclera), teeth and clothing, producing stunning results in a matter of minutes.

EISKO’s CPBS accounts for diffuse, specular intensity and roughness, displacement and high-frequency normal maps and, with regard to its specific skin usage it allows integration of microstructure details; tessellation; screen-based SSS and ambient occlusion fully compatible with Unity 5 new global illumination; as well as normal and displacement blending during animation.

This CPBS package is compatible across all textures and can be used in any project requiring physically-based shading in Unity 5.

Enjoy!

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email