Umbra 3 Visibility Solution Used In Call of Duty: Advanced Warfare

Umbra Software announced today that Activision has licensed the Umbra 3 Visibility Solution for use in Call of Duty: Advanced Warfare, developed by Sledgehammer Games, and available at retail.

Sledgehammer Games integrated the Umbra 3 Visibility Solution during their three-year development cycle. Umbra’s automated occlusion culling technology optimizes rendering by making sure that only the objects that contribute to the final rendered frame are processed. Umbra’s optimization software makes sure that objects in the game world hidden behind other objects, do not get rendered. The technology boosts rendering performance, helping achieve a smooth frame-rate.

Otso Mäkinen, Chief Technology Officer, Umbra Software, said:

”Sledgehammer Games is taking Call of Duty to the next level this year and we are proud that our technology is playing a small part in helping the development team to realize the kind of next-generation graphics they have envisioned.”

The Umbra 3 Visibility Solution improves development workflow by enabling both rapid content iteration as well as the creation of more detailed graphics content.

The software automatically generates occlusion data from “polygon soup,” enabling artists to use their valuable time on creating graphically impressive game worlds.

Call of Duty: Advanced Warfare is one of the most optimized games of 2014 on the PC, and this tech may have played a big role in this. You can read our PC Performance Analysis for COD: AW here.

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John Papadopoulos

John is the founder and editor in chief of DSOGaming. He is a PC gaming fan and highly supports the modding and indie community, although his gaming roots can be found on consoles. Basically he is the one you can blame for everything you read at DSOGaming so go ahead and bash him. Contact: Email