We seriously don’t know whether we should be excited about the following news or not. You see, Ghost Recon: Future Soldier PC was advertised as a great PC port from Ubisoft and what we got was an un-optimized console port that had major CPU issues/limitations. Not only that, but the DX11 features that were added were not polished and it took Ubisoft a couple of months to fix a number of performance issues. Therefore, the fact that Assassin’s Creed 3 will support DX11 features and higher resolution textures is both a good and a bad sign.
This was revealed during PCGamesHardware hands-on with Ubisoft’s title at this year’s Gamescom. According to our German friends, the PC version of Assassin’s Creed 3 will support DX11 and tessellation. To be more precise, the water – during the naval sequences – will be tessellated on the PC and will sport a new feature to simulate the water’s surface, called ‘approximation of subsurface scattering.’
Moreover, Assassin’s Creed 3 PC will come with higher resolution textures. Let’s also not forget that Ubisoft stated – a while ago – that the PC version is not a console port and is being developed in parallel with the console versions. But then again, Ubisoft lied us about the game’s release date so we won’t be surprised if this turns out as a simple console port and nothing more.
Assassin’s Creed 3 PC is currently planned for a November 23rd release!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards."