Ubisoft Montreal Knew That AC: Unity Was Not Ready, Always-Online Had Huge Impact on Performance

Reddit’s member ‘w3r3w0lv33‘ was granted a wish by the Make A Wish Foundation, in order to visit Ubisoft Montreal. That wish was recently fulfilled and w3r3w0lv33 shared some information about the state of Unity at its time of release.

As Ubisoft’s employee (in order to protect the dev we’re not sharing her or his name) told w3r3w0lv33, the team realized during the game’s late development stage that it was not ready yet, however it refused to delay it as that would have an impact on the future Assassin’s Creed titles.

“We talked about nearly everything, including some pretty cool stuff.

He acknowledged that Unity wasn’t ready, but they didn’t find out until the very end. He said that since the game was always-online, it had a huge impact on performance. This is why when you play without Internet connection there’s generally better performance. However, Ubisoft didn’t want to delay the game to this year because that would have impacted the future Assassin’s Creed titles.”

In order to back up his visit to Ubisoft Montreal, w3r3w0lv33 also provided a number of screenshots that can be found here.

Furthermore, w3r3w0lv33 was used for mocap for the new Assassin’s Creed game that will be revealed on May 12th.

“I can’t talk about it, but perhaps in a few days”

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email