Ubisoft Indefinitely Suspends Development On 1666

Well who didn’t see that coming? After firing Assassin’s Creed designer Patrice Desilets, the French company decided to put its new IP project, 1666, indefinitely on hold. That was revealed during an investor call for the company’s 2012-13 earnings report by Ubisoft’s CEO, Yves Guillemot.
As Yves Guillemot said:
“After more than two months of discussions with [Desilets], we couldn’t align our vision both on project development and team management, so consequently our collaboration has ended, and we have suspended 1666 for an undisclosed period of time.”
Bad news for everyone then as we were really looking forward to something new from Ubisoft.
In case you’re not aware of, Ubisoft acquired 1666 from THQ back in January. The game was lead by Patrice Desilets and was developed by THQ Montreal.
After THQ’s collapse, Desilets returned to Ubisoft. Howewer, after a couple of months, Ubisoft decided to fire Desilets. And when that happened, we kind of knew that 1666 would be put on hold or cancelled.

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email