Yesterday, we shared a story about the PC version of The Division being held back by the power of consoles. As a Ubisoft dev claimed, the development team had to keep the PC version in check with the consoles, otherwise it would be kind of unfair to push it so far away from them. And today, Ubisoft issued a statement about this.
As Ubisoft claimed (thanks PCGamesN):
“It has come to our attention that a comment from one of our team members has been perceived by some members of the community to imply the PC version of The Division was ‘held back’ and this is simply not true. From the beginning, the PC version of The Division was developed from the ground up and we’re confident players will enjoy the game and the features this version has to offer. And the feedback from PC players who participated in the recent closed beta supports this.”
We’ve already talked about The Division’s downgrade, and you already know our opinion about this. It’s also understandable that Ubisoft went into damage control and issued this statement.
However, this statement failed to address all the graphical compromises PC gamers have witnessed while playing the closed beta.
Things like destructibility, Global Illumination and dynamic material shaders have been toned down, so you do have to wonder why the PC version is actually in check with the consoles (when it comes to these effects/features). After all, these were showcased in the earlier E3 builds, right?