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The Witcher 3 Next Generation LOD Mod improves distant objects and buildings

Modders ‘Boostin4kix’ ‘Linas’ and ‘ScoutBr0’ have released a new mod for The Witcher 3. As its title suggests, the Next Generation LOD mod improves distant objects and buildings by replacing their models/meshes with higher quality ones, resulting in less pop-in.

This mod is still in a beta phase and only Velen and White Orchard are currently edited. Also, there are no plans for Skellige or Toussaint at this point. I should also make it clear that this mod does not increase the level of detail or affect the terrain or grass. Still, small details on buildings are no visible and some shadow issues have been addressed.

Before installing the mod, the modders suggested editing this value in user.settings.

Those interested can download the mod from here, and below you can find some comparison screenshots between the vanilla (left) and the modded (right) versions of The Witcher 3.





John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email